wine-commits@list.winehq.org
November 2021
- 2 participants
- 951 discussions
Philip Rebohle : vkd3d-shader/spirv: Omit the "endloop" branch to the loop start if the loop block was previously ended.
by Alexandre Julliard Nov. 8, 2021
by Alexandre Julliard Nov. 8, 2021
Nov. 8, 2021
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Conor McCarthy : tests: Add a test for an unconditional break instruction at the end of a loop block.
by Alexandre Julliard Nov. 8, 2021
by Alexandre Julliard Nov. 8, 2021
Nov. 8, 2021
1
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Giovanni Mascellani : vkd3d-shader/hlsl: Fix a typo in an error message.
by Alexandre Julliard Nov. 8, 2021
by Alexandre Julliard Nov. 8, 2021
Nov. 8, 2021
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Zebediah Figura : tests: Allow using multiple [test] directives in the same shader_test file.
by Alexandre Julliard Nov. 8, 2021
by Alexandre Julliard Nov. 8, 2021
Nov. 8, 2021
1
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Nov. 8, 2021
1
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Zebediah Figura : vkd3d-shader/hlsl: Write SM4 image load instructions.
by Alexandre Julliard Nov. 8, 2021
by Alexandre Julliard Nov. 8, 2021
Nov. 8, 2021
1
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Zebediah Figura : vkd3d-shader/hlsl: Define a symbolic constant to represent the D3D_SIF_TEXTURE_COMPONENTS shift.
by Alexandre Julliard Nov. 8, 2021
by Alexandre Julliard Nov. 8, 2021
Nov. 8, 2021
1
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Nov. 8, 2021
1
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Zebediah Figura : vkd3d-shader/hlsl: Lex the SamplerState keyword.
by Alexandre Julliard Nov. 8, 2021
by Alexandre Julliard Nov. 8, 2021
Nov. 8, 2021
1
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Giovanni Mascellani : vkd3d-shader/hlsl: Introduce a helper to write SM4 code blocks.
by Alexandre Julliard Nov. 8, 2021
by Alexandre Julliard Nov. 8, 2021
Nov. 8, 2021
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0