wine-commits@list.winehq.org
February 2021
- 2 participants
- 915 discussions
Zebediah Figura : winegstreamer: Don't force query_sink() onto a Wine thread.
by Alexandre Julliard Feb. 10, 2021
by Alexandre Julliard Feb. 10, 2021
Feb. 10, 2021
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Zebediah Figura : winegstreamer: Avoid using Wine debug functions in query_sink().
by Alexandre Julliard Feb. 10, 2021
by Alexandre Julliard Feb. 10, 2021
Feb. 10, 2021
1
0
Zebediah Figura : winegstreamer: Use amt_to_wg_format() in decodebin_parser_source_query_accept().
by Alexandre Julliard Feb. 10, 2021
by Alexandre Julliard Feb. 10, 2021
Feb. 10, 2021
1
0
Zebediah Figura : winegstreamer: Compare wg_format structures in GST_QUERY_ACCEPT_CAPS.
by Alexandre Julliard Feb. 10, 2021
by Alexandre Julliard Feb. 10, 2021
Feb. 10, 2021
1
0
Zebediah Figura : winegstreamer: Store the current stream format in the wg_parser_stream structure.
by Alexandre Julliard Feb. 10, 2021
by Alexandre Julliard Feb. 10, 2021
Feb. 10, 2021
1
0
Zebediah Figura : winegstreamer: Handle MPEG-1 audio formats in amt_to_wg_format().
by Alexandre Julliard Feb. 10, 2021
by Alexandre Julliard Feb. 10, 2021
Feb. 10, 2021
1
0
Zebediah Figura : vkd3d-shader: Use struct source_location as the Bison location type.
by Alexandre Julliard Feb. 10, 2021
by Alexandre Julliard Feb. 10, 2021
Feb. 10, 2021
1
0
Zebediah Figura : vkd3d-shader: Move hlsl_ctx initialization and cleanup to hlsl_compile_shader().
by Alexandre Julliard Feb. 10, 2021
by Alexandre Julliard Feb. 10, 2021
Feb. 10, 2021
1
0
Zebediah Figura : vkd3d-shader: Make the HLSL compiler reëntrant.
by Alexandre Julliard Feb. 10, 2021
by Alexandre Julliard Feb. 10, 2021
Feb. 10, 2021
1
0
Zebediah Figura : vkd3d-shader: Move parse_* structure definitions to hlsl.y.
by Alexandre Julliard Feb. 10, 2021
by Alexandre Julliard Feb. 10, 2021
Feb. 10, 2021
1
0