wine-commits@list.winehq.org
March 2021
- 2 participants
- 1163 discussions
Matteo Bruni : build: Move Vulkan library detection to m4/check-vulkan.m4.
by Alexandre Julliard March 22, 2021
by Alexandre Julliard March 22, 2021
March 22, 2021
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Henri Verbeet : vkd3d-shader: Set correct dcl masks in vkd3d_dxbc_compiler_emit_hull_shader_inputs().
by Alexandre Julliard March 22, 2021
by Alexandre Julliard March 22, 2021
March 22, 2021
1
0
Henri Verbeet : vkd3d-shader: Avoid redeclaring inputs in vkd3d_dxbc_compiler_emit_default_control_point_phase().
by Alexandre Julliard March 22, 2021
by Alexandre Julliard March 22, 2021
March 22, 2021
1
0
Henri Verbeet : vkd3d-shader: Export patch constants at the end of tessellation control shaders.
by Alexandre Julliard March 22, 2021
by Alexandre Julliard March 22, 2021
March 22, 2021
1
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Matteo Bruni : configure: Use VULKAN_LIBS when looking for the Vulkan library.
by Alexandre Julliard March 22, 2021
by Alexandre Julliard March 22, 2021
March 22, 2021
1
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Henri Verbeet : vkd3d-shader: Support patch constant inputs in tessellation control shader join phases.
by Alexandre Julliard March 22, 2021
by Alexandre Julliard March 22, 2021
March 22, 2021
1
0
March 22, 2021
1
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Henri Verbeet : tests: Add a test for patch constant inputs in tessellation control shader join phases.
by Alexandre Julliard March 22, 2021
by Alexandre Julliard March 22, 2021
March 22, 2021
1
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Henri Verbeet : vkd3d-shader: Properly handle coalesced outputs in vkd3d_dxbc_compiler_emit_store_shader_output().
by Alexandre Julliard March 22, 2021
by Alexandre Julliard March 22, 2021
March 22, 2021
1
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Zebediah Figura : vkd3d-shader: Allow static const variables to lack an initializer.
by Alexandre Julliard March 22, 2021
by Alexandre Julliard March 22, 2021
March 22, 2021
1
0