Zebediah Figura : wined3d: Store the framebuffer state inline in struct wined3d_cs_clear.
by Alexandre Julliard May 27, 2021
by Alexandre Julliard May 27, 2021
May 27, 2021
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Zebediah Figura : d3d11: Implement ID3D11DeviceContext::ExecuteCommandList().
by Alexandre Julliard May 27, 2021
by Alexandre Julliard May 27, 2021
May 27, 2021
1
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Anton Baskanov : quartz/dsoundrender: Defer EC_COMPLETE until running.
by Alexandre Julliard May 27, 2021
by Alexandre Julliard May 27, 2021
May 27, 2021
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Alexandre Julliard : winebuild: Store all parameters on the stack for syscall thunks on ARM.
by Alexandre Julliard May 27, 2021
by Alexandre Julliard May 27, 2021
May 27, 2021
1
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Zebediah Figura : d3d11: Implement ID3D11DeviceContext::ClearState() using a single CS op.
by Alexandre Julliard May 27, 2021
by Alexandre Julliard May 27, 2021
May 27, 2021
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Zebediah Figura : wined3d: Keep a list of acquired resources in struct wined3d_deferred_context.
by Alexandre Julliard May 27, 2021
by Alexandre Julliard May 27, 2021
May 27, 2021
1
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Anton Baskanov : quartz/dsoundrender: Don't reset EOS on paused->running state transition.
by Alexandre Julliard May 27, 2021
by Alexandre Julliard May 27, 2021
May 27, 2021
1
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Zebediah Figura : d3d11: Implement ID3D11Device1::CreateDeferredContext1().
by Alexandre Julliard May 27, 2021
by Alexandre Julliard May 27, 2021
May 27, 2021
1
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Zebediah Figura : d3d11: Implement ID3D11DeviceContext::FinishCommandList().
by Alexandre Julliard May 27, 2021
by Alexandre Julliard May 27, 2021
May 27, 2021
1
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Piotr Caban : user32: Depend on SetWindowPos to refresh window manager hints in SetWindowRgn.
by Alexandre Julliard May 27, 2021
by Alexandre Julliard May 27, 2021
May 27, 2021
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