Rémi Bernon : server: Broadcast rawinput messages when desktop is NULL.
by Alexandre Julliard May 11, 2021
by Alexandre Julliard May 11, 2021
May 11, 2021
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Zebediah Figura : d3d11: Rename d3d11_immediate_context to d3d11_device_context.
by Alexandre Julliard May 11, 2021
by Alexandre Julliard May 11, 2021
May 11, 2021
1
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Zebediah Figura : d3d11: Store a d3d_device pointer in struct d3d11_device_context.
by Alexandre Julliard May 11, 2021
by Alexandre Julliard May 11, 2021
May 11, 2021
1
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Nikolay Sivov : dwrite: Check for allocation failures of glyph buffers.
by Alexandre Julliard May 11, 2021
by Alexandre Julliard May 11, 2021
May 11, 2021
1
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Zebediah Figura : ws2_32/tests: Do not close the port passed to CreateIoCompletionPort separately from the port returned.
by Alexandre Julliard May 11, 2021
by Alexandre Julliard May 11, 2021
May 11, 2021
1
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Zebediah Figura : wined3d: Use the correct device context ops in wined3d_device_context_issue_query().
by Alexandre Julliard May 11, 2021
by Alexandre Julliard May 11, 2021
May 11, 2021
1
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Zebediah Figura : ws2_32/tests: Add more tests for connect() and ConnectEx() with completion ports.
by Alexandre Julliard May 11, 2021
by Alexandre Julliard May 11, 2021
May 11, 2021
1
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Alexandre Julliard : include: Remove context definitions for obsolete platforms.
by Alexandre Julliard May 11, 2021
by Alexandre Julliard May 11, 2021
May 11, 2021
1
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Rémi Bernon : server: Add support for RIDEV_DEVNOTIFY rawinput flag.
by Alexandre Julliard May 11, 2021
by Alexandre Julliard May 11, 2021
May 11, 2021
1
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Rémi Bernon : server: Add an explicit message field in rawinput_message.
by Alexandre Julliard May 11, 2021
by Alexandre Julliard May 11, 2021
May 11, 2021
1
0