June 24, 2021
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1
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Rémi Bernon : d2d1: Use D3D11 interfaces in d2d_bitmap_create_shared.
by Alexandre Julliard June 24, 2021
by Alexandre Julliard June 24, 2021
June 24, 2021
1
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Conor McCarthy : vkd3d-shader: Introduce struct vkd3d_shader_register_range.
by Alexandre Julliard June 24, 2021
by Alexandre Julliard June 24, 2021
June 24, 2021
1
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Conor McCarthy : vkd3d-shader: Store a vkd3d_shader_register_range structure in struct vkd3d_symbol_sampler_data.
by Alexandre Julliard June 24, 2021
by Alexandre Julliard June 24, 2021
June 24, 2021
1
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June 24, 2021
1
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Conor McCarthy : vkd3d-shader: Store a vkd3d_shader_register_range structure in struct vkd3d_shader_sampler.
by Alexandre Julliard June 24, 2021
by Alexandre Julliard June 24, 2021
June 24, 2021
1
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Conor McCarthy : vkd3d-shader: Store a vkd3d_shader_register_range structure in struct vkd3d_symbol_resource_data.
by Alexandre Julliard June 24, 2021
by Alexandre Julliard June 24, 2021
June 24, 2021
1
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Conor McCarthy : tests: Add offset tests to test_uav_counters().
by Alexandre Julliard June 24, 2021
by Alexandre Julliard June 24, 2021
June 24, 2021
1
0
Conor McCarthy : vkd3d-shader: Store a vkd3d_shader_register_range structure in struct vkd3d_shader_constant_buffer.
by Alexandre Julliard June 24, 2021
by Alexandre Julliard June 24, 2021
June 24, 2021
1
0