Zebediah Figura : vkd3d-shader: Store the register type for reservations as a char.
by Alexandre Julliard June 18, 2021
by Alexandre Julliard June 18, 2021
June 18, 2021
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Zebediah Figura : vkd3d-shader: Write SM1 subtraction instructions.
by Alexandre Julliard June 18, 2021
by Alexandre Julliard June 18, 2021
June 18, 2021
1
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Zebediah Figura : vkd3d-shader: Fold constant casts from uint to float.
by Alexandre Julliard June 18, 2021
by Alexandre Julliard June 18, 2021
June 18, 2021
1
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Zebediah Figura : vkd3d-shader: Write SM1 reciprocal instructions.
by Alexandre Julliard June 18, 2021
by Alexandre Julliard June 18, 2021
June 18, 2021
1
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Zebediah Figura : vkd3d-shader: Store the hlsl_reg_reservation struct directly.
by Alexandre Julliard June 18, 2021
by Alexandre Julliard June 18, 2021
June 18, 2021
1
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Alexandre Julliard : ntdll: Support growing both 32- and 64-bit stacks.
by Alexandre Julliard June 17, 2021
by Alexandre Julliard June 17, 2021
June 17, 2021
1
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Zebediah Figura : ws2_32: Move the getpeername() implementation to ntdll.
by Alexandre Julliard June 17, 2021
by Alexandre Julliard June 17, 2021
June 17, 2021
1
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June 17, 2021
1
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Giovanni Mascellani : winegstreamer: Expose the MF_MT_VIDEO_ROTATION attribute.
by Alexandre Julliard June 17, 2021
by Alexandre Julliard June 17, 2021
June 17, 2021
1
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June 17, 2021
1
0