Nikolay Sivov : dxva2: Check input stream format in GetVideoProcessorDeviceGuids().
by Alexandre Julliard June 7, 2021
by Alexandre Julliard June 7, 2021
June 7, 2021
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Henri Verbeet : d3d11: Implement d3d11_device_context_ClearUnorderedAccessViewFloat().
by Alexandre Julliard June 7, 2021
by Alexandre Julliard June 7, 2021
June 7, 2021
1
0
Rémi Bernon : hidclass.sys: Don't crash when no buffer was provided.
by Alexandre Julliard June 7, 2021
by Alexandre Julliard June 7, 2021
June 7, 2021
1
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Rémi Bernon : hidclass.sys: Use HIDP_VALUE_CAPS instead of struct caps.
by Alexandre Julliard June 7, 2021
by Alexandre Julliard June 7, 2021
June 7, 2021
1
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Henri Verbeet : wined3d: Use the texture level count to calculate sub-resource indices for OpenGL mip-map generation.
by Alexandre Julliard June 7, 2021
by Alexandre Julliard June 7, 2021
June 7, 2021
1
0
1
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Rémi Bernon : hid: Use caps.BitSize to differenciate buttons from values.
by Alexandre Julliard June 7, 2021
by Alexandre Julliard June 7, 2021
June 7, 2021
1
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Rémi Bernon : hidclass.sys: Factor all HIDP_VALUE_CAPS debug helpers.
by Alexandre Julliard June 7, 2021
by Alexandre Julliard June 7, 2021
June 7, 2021
1
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Rémi Bernon : hidclass.sys: Handle failures when parsing descriptor.
by Alexandre Julliard June 7, 2021
by Alexandre Julliard June 7, 2021
June 7, 2021
1
0
June 7, 2021
1
0