Conor McCarthy : tests: Add tests for a UAV counter in a graphics pipeline.
by Alexandre Julliard July 19, 2021
by Alexandre Julliard July 19, 2021
July 19, 2021
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July 19, 2021
1
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Conor McCarthy : vkd3d-shader: Enable Float64 capability if flagged in DXBC.
by Alexandre Julliard July 19, 2021
by Alexandre Julliard July 19, 2021
July 19, 2021
1
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Andrey Gusev : vkd3d: Add missing parenthesis in vkd3d_init_format_info().
by Alexandre Julliard July 19, 2021
by Alexandre Julliard July 19, 2021
July 19, 2021
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Conor McCarthy : vkd3d-shader: Trace DXBC global flags for double-precision floating point ops and extensions.
by Alexandre Julliard July 19, 2021
by Alexandre Julliard July 19, 2021
July 19, 2021
1
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Conor McCarthy : vkd3d-shader: Add shader component type double.
by Alexandre Julliard July 19, 2021
by Alexandre Julliard July 19, 2021
July 19, 2021
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Conor McCarthy : tests: Use D3D12_UAV_COUNTER_PLACEMENT_ALIGNMENT in test_uav_counters().
by Alexandre Julliard July 19, 2021
by Alexandre Julliard July 19, 2021
July 19, 2021
1
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Conor McCarthy : tests: Add tests for shader double-precision floating point instructions.
by Alexandre Julliard July 19, 2021
by Alexandre Julliard July 19, 2021
July 19, 2021
1
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Conor McCarthy : vkd3d-shader: Trace SM5.1 descriptor register ranges.
by Alexandre Julliard July 19, 2021
by Alexandre Julliard July 19, 2021
July 19, 2021
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July 10, 2021
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