1
0
Zebediah Figura : ws2_32: Move the getsockopt(IPV6_MULTICAST_IF) implementation to ntdll.
by Alexandre Julliard July 29, 2021
by Alexandre Julliard July 29, 2021
July 29, 2021
1
0
Zebediah Figura : ws2_32: Move the getsockopt(IPV6_MULTICAST_LOOP) implementation to ntdll.
by Alexandre Julliard July 29, 2021
by Alexandre Julliard July 29, 2021
July 29, 2021
1
0
1
0
Zebediah Figura : ws2_32: Move the setsockopt(IPV6_MULTICAST_LOOP) implementation to ntdll.
by Alexandre Julliard July 29, 2021
by Alexandre Julliard July 29, 2021
July 29, 2021
1
0
Conor McCarthy : vkd3d-shader: Handle descriptor array dynamic indexing.
by Alexandre Julliard July 29, 2021
by Alexandre Julliard July 29, 2021
July 29, 2021
1
0
Zebediah Figura : vkd3d-shader: Use vkd3d_bytecode_buffer helpers directly in shader_write_static_samplers().
by Alexandre Julliard July 29, 2021
by Alexandre Julliard July 29, 2021
July 29, 2021
1
0
Zebediah Figura : vkd3d-shader: Use vkd3d_bytecode_buffer helpers directly in shader_write_root_parameters().
by Alexandre Julliard July 29, 2021
by Alexandre Julliard July 29, 2021
July 29, 2021
1
0
Zebediah Figura : vkd3d-shader: Use vkd3d_bytecode_buffer helpers directly in shader_write_root_descriptor1().
by Alexandre Julliard July 29, 2021
by Alexandre Julliard July 29, 2021
July 29, 2021
1
0
Zebediah Figura : vkd3d-shader: Use vkd3d_bytecode_buffer helpers directly in shader_write_root_constants().
by Alexandre Julliard July 29, 2021
by Alexandre Julliard July 29, 2021
July 29, 2021
1
0