Zebediah Figura : server: Call the close_handle callback and release_object_from_handle() in the same loop.
by Alexandre Julliard July 5, 2021
by Alexandre Julliard July 5, 2021
July 5, 2021
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Zebediah Figura : server: Don't check the user data for NULL in async_terminate().
by Alexandre Julliard July 5, 2021
by Alexandre Julliard July 5, 2021
July 5, 2021
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Henri Verbeet : wined3d: Use wined3d_mask_from_size() in state_stencil().
by Alexandre Julliard July 5, 2021
by Alexandre Julliard July 5, 2021
July 5, 2021
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Henri Verbeet : d2d1: Do not clear the device context state in d2d_device_context_draw().
by Alexandre Julliard July 5, 2021
by Alexandre Julliard July 5, 2021
July 5, 2021
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Zhiyi Zhang : user32: Introduce a SCROLL_DrawNCScrollBar() to draw scroll bars in non-client area.
by Alexandre Julliard July 5, 2021
by Alexandre Julliard July 5, 2021
July 5, 2021
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Zhiyi Zhang : user32: Call SCROLL_DrawScrollBar() to draw arrows in SCROLL_HandleScrollEvent().
by Alexandre Julliard July 5, 2021
by Alexandre Julliard July 5, 2021
July 5, 2021
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Alexandre Julliard : ntdll: Get rid of the almost empty virtual.c.
by Alexandre Julliard July 5, 2021
by Alexandre Julliard July 5, 2021
July 5, 2021
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Alexandre Julliard : ntdll: Implement SystemEmulation* information classes.
by Alexandre Julliard July 5, 2021
by Alexandre Julliard July 5, 2021
July 5, 2021
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