Conor McCarthy : vkd3d-shader: Call shader_sm4_set_descriptor_register_range() for raw resources.
by Alexandre Julliard July 2, 2021
by Alexandre Julliard July 2, 2021
July 2, 2021
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Conor McCarthy : vkd3d-shader: Call shader_sm4_set_descriptor_register_range() for constant buffers.
by Alexandre Julliard July 2, 2021
by Alexandre Julliard July 2, 2021
July 2, 2021
1
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Conor McCarthy : vkd3d-shader: Call shader_sm4_set_descriptor_register_range() for structured resources.
by Alexandre Julliard July 2, 2021
by Alexandre Julliard July 2, 2021
July 2, 2021
1
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Ziqing Hui : d3dx10/tests: Test texture returned by D3DX10CreateTextureFromMemory on failure.
by Alexandre Julliard July 1, 2021
by Alexandre Julliard July 1, 2021
July 1, 2021
1
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Ziqing Hui : d3dx10: Introduce initial D3DX10CreateTextureFromMemory() implementation.
by Alexandre Julliard July 1, 2021
by Alexandre Julliard July 1, 2021
July 1, 2021
1
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Ziqing Hui : d3dx10: Handle format conversion in D3DX10CreateTextureFromMemory().
by Alexandre Julliard July 1, 2021
by Alexandre Julliard July 1, 2021
July 1, 2021
1
0
Ziqing Hui : d3dx10: Support block compressed formats in D3DX10CreateTextureFromMemory().
by Alexandre Julliard July 1, 2021
by Alexandre Julliard July 1, 2021
July 1, 2021
1
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Zebediah Figura : wined3d: Implement NOOVERWRITE maps in wined3d_deferred_context_prepare_upload_bo().
by Alexandre Julliard July 1, 2021
by Alexandre Julliard July 1, 2021
July 1, 2021
1
0
Gijs Vermeulen : amstream: Handle AMMSF_RENDERALLSTREAMS in IAMMultiMediaStream::OpenFile().
by Alexandre Julliard July 1, 2021
by Alexandre Julliard July 1, 2021
July 1, 2021
1
0
Zebediah Figura : d3d11: Forbid map types other than DISCARD and NOOVERWRITE on a deferred context.
by Alexandre Julliard July 1, 2021
by Alexandre Julliard July 1, 2021
July 1, 2021
1
0