wine-commits@list.winehq.org
September 2021
- 2 participants
- 1030 discussions
Alexandre Julliard : makefiles: Build the unix library name when parsing the sources.
by Alexandre Julliard Sept. 20, 2021
by Alexandre Julliard Sept. 20, 2021
Sept. 20, 2021
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Alexandre Julliard : shell32: Use designated initializers and wide char string literals in known folder table.
by Alexandre Julliard Sept. 20, 2021
by Alexandre Julliard Sept. 20, 2021
Sept. 20, 2021
1
0
Nikolay Sivov : d3d10/effect: Reference pool in the child effect.
by Alexandre Julliard Sept. 20, 2021
by Alexandre Julliard Sept. 20, 2021
Sept. 20, 2021
1
0
Nikolay Sivov : d3d10/effect: Add a helper to parse annotations array.
by Alexandre Julliard Sept. 20, 2021
by Alexandre Julliard Sept. 20, 2021
Sept. 20, 2021
1
0
Nikolay Sivov : d3d10/effect: Move effect creation API functions.
by Alexandre Julliard Sept. 20, 2021
by Alexandre Julliard Sept. 20, 2021
Sept. 20, 2021
1
0
Sept. 20, 2021
1
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Nikolay Sivov : d3d10/effect: Partially implement D3D10CreateEffectPoolFromMemory().
by Alexandre Julliard Sept. 20, 2021
by Alexandre Julliard Sept. 20, 2021
Sept. 20, 2021
1
0
1
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Nikolay Sivov : d3d10/effect: Validate flags vs pool instance when creating child effects.
by Alexandre Julliard Sept. 20, 2021
by Alexandre Julliard Sept. 20, 2021
Sept. 20, 2021
1
0
Zebediah Figura : vkd3d-shader/hlsl: Parse the abs() intrinsic.
by Alexandre Julliard Sept. 20, 2021
by Alexandre Julliard Sept. 20, 2021
Sept. 20, 2021
1
0