wine-commits@list.winehq.org
January 2022
- 2 participants
- 726 discussions
Henri Verbeet : wined3d: Use wined3d_mask_from_size() in shader_glsl_generate_stream_output_setup().
by Alexandre Julliard Jan. 25, 2022
by Alexandre Julliard Jan. 25, 2022
Jan. 25, 2022
1
0
Jan Sikorski : wined3d: Acquire references to indirect draw buffers for command lists by inspecting CS packets.
by Alexandre Julliard Jan. 25, 2022
by Alexandre Julliard Jan. 25, 2022
Jan. 25, 2022
1
0
Jan Sikorski : wined3d: Acquire references to indirect dispatch buffers for command lists by inspecting CS packets.
by Alexandre Julliard Jan. 25, 2022
by Alexandre Julliard Jan. 25, 2022
Jan. 25, 2022
1
0
Nikolay Sivov : d3d10/effect: Fix index access in GetBlendState().
by Alexandre Julliard Jan. 25, 2022
by Alexandre Julliard Jan. 25, 2022
Jan. 25, 2022
1
0
Stefan Dösinger : ddraw/tests: Accept broken depth readback of new-ish AMD GPUs.
by Alexandre Julliard Jan. 25, 2022
by Alexandre Julliard Jan. 25, 2022
Jan. 25, 2022
1
0
Ben Shefte : ntdll: Use case insensitive comparison in is_import_dll_system().
by Alexandre Julliard Jan. 25, 2022
by Alexandre Julliard Jan. 25, 2022
Jan. 25, 2022
1
0
Jan Sikorski : wined3d: Acquire references to vertex buffers for command lists by inspecting CS packets.
by Alexandre Julliard Jan. 25, 2022
by Alexandre Julliard Jan. 25, 2022
Jan. 25, 2022
1
0
Nikolay Sivov : d3d10/effect: Fix index access in GetDepthStencilState().
by Alexandre Julliard Jan. 25, 2022
by Alexandre Julliard Jan. 25, 2022
Jan. 25, 2022
1
0
Henri Verbeet : wined3d: Use wined3d_mask_from_size() in set_glsl_shader_program().
by Alexandre Julliard Jan. 25, 2022
by Alexandre Julliard Jan. 25, 2022
Jan. 25, 2022
1
0
Henri Verbeet : d3d11/tests: Add some tests for ID3DUserDefinedAnnotation.
by Alexandre Julliard Jan. 25, 2022
by Alexandre Julliard Jan. 25, 2022
Jan. 25, 2022
1
0