wine-commits@list.winehq.org
January 2022
- 2 participants
- 726 discussions
Stefan Dösinger : d3d11/tests: Ignore random WARP failures in test_pipeline_statistics_query.
by Alexandre Julliard Jan. 20, 2022
by Alexandre Julliard Jan. 20, 2022
Jan. 20, 2022
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Nikolay Sivov : d3d10/effect: Store state variables references in their own arrays.
by Alexandre Julliard Jan. 20, 2022
by Alexandre Julliard Jan. 20, 2022
Jan. 20, 2022
1
0
Gabriel Ivăncescu : ddraw: Use WINED3D_SWAPCHAIN_NO_WINDOW_CHANGES also if DDSCL_NOWINDOWCHANGES is set.
by Alexandre Julliard Jan. 20, 2022
by Alexandre Julliard Jan. 20, 2022
Jan. 20, 2022
1
0
Nikolay Sivov : d3d10/effect: Fix iteration in GetBackingStore() for sampler states.
by Alexandre Julliard Jan. 20, 2022
by Alexandre Julliard Jan. 20, 2022
Jan. 20, 2022
1
0
Nikolay Sivov : d3d10/effect: Add arrays for all state variables.
by Alexandre Julliard Jan. 20, 2022
by Alexandre Julliard Jan. 20, 2022
Jan. 20, 2022
1
0
Nikolay Sivov : d3d10/effect: Add a structure to keep shader variables references.
by Alexandre Julliard Jan. 20, 2022
by Alexandre Julliard Jan. 20, 2022
Jan. 20, 2022
1
0
Jan. 20, 2022
1
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Nikolay Sivov : mfmediaengine/tests: Do not use stack variables for async notification callbacks.
by Alexandre Julliard Jan. 20, 2022
by Alexandre Julliard Jan. 20, 2022
Jan. 20, 2022
1
0
Jan. 20, 2022
1
0
Nikolay Sivov : d3d10/effect: Fix iteration in GetBackingStore() for blend states.
by Alexandre Julliard Jan. 20, 2022
by Alexandre Julliard Jan. 20, 2022
Jan. 20, 2022
1
0