wine-commits@list.winehq.org
November 2022
- 1 participants
- 1244 discussions
Francisco Casas : vkd3d-shader/hlsl: Use reg_size as component count when allocating a single register.
by Alexandre Julliard Nov. 10, 2022
by Alexandre Julliard Nov. 10, 2022
Nov. 10, 2022
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Francisco Casas : vkd3d-shader/hlsl: Don't allocate object types as constant registers.
by Alexandre Julliard Nov. 10, 2022
by Alexandre Julliard Nov. 10, 2022
Nov. 10, 2022
1
0
Francisco Casas : vkd3d-shader/hlsl: Use the base type of the array elements in write_sm1_type().
by Alexandre Julliard Nov. 10, 2022
by Alexandre Julliard Nov. 10, 2022
Nov. 10, 2022
1
0
Francisco Casas : vkd3d-shader/hlsl: Validate that statics don't contain both resources and numerics.
by Alexandre Julliard Nov. 10, 2022
by Alexandre Julliard Nov. 10, 2022
Nov. 10, 2022
1
0
Francisco Casas : vkd3d-shader/hlsl: Validate that extern structs don't contain objects SM < 5.
by Alexandre Julliard Nov. 10, 2022
by Alexandre Julliard Nov. 10, 2022
Nov. 10, 2022
1
0
Francisco Casas : vkd3d-shader/hlsl: Properly free new store node memory if init_deref() fails.
by Alexandre Julliard Nov. 10, 2022
by Alexandre Julliard Nov. 10, 2022
Nov. 10, 2022
1
0
Tim Clem : wow64: Truncate too-large regions from NtQueryVirtualMemory(MemoryRegionInformation).
by Alexandre Julliard Nov. 9, 2022
by Alexandre Julliard Nov. 9, 2022
Nov. 9, 2022
1
0
Tim Clem : wow64: Truncate too-large regions from NtQueryVirtualMemory(MemoryBasicInformation).
by Alexandre Julliard Nov. 9, 2022
by Alexandre Julliard Nov. 9, 2022
Nov. 9, 2022
1
0
Tim Clem : wow64: Return error from NtQueryVirtualMemory(MemoryRegionInformation) for a too-large address.
by Alexandre Julliard Nov. 9, 2022
by Alexandre Julliard Nov. 9, 2022
Nov. 9, 2022
1
0
Martin Storsjö : ntdll: Write ret_len with the right size in user_mode_callback_return on arm64.
by Alexandre Julliard Nov. 9, 2022
by Alexandre Julliard Nov. 9, 2022
Nov. 9, 2022
1
0