wine-commits@list.winehq.org
November 2022
- 1 participants
- 1244 discussions
Zebediah Figura : vkd3d-shader/hlsl: Write SM4 dcl_thread_group instructions.
by Alexandre Julliard Nov. 8, 2022
by Alexandre Julliard Nov. 8, 2022
Nov. 8, 2022
1
0
Nov. 8, 2022
1
0
Zebediah Figura : vkd3d-shader/sm4: Use the VKD3D_DXBC_MAX_SOURCE_COUNT macro where possible.
by Alexandre Julliard Nov. 8, 2022
by Alexandre Julliard Nov. 8, 2022
Nov. 8, 2022
1
0
Zebediah Figura : vkd3d-shader/spirv: Avoid using DXBC-specific definitions.
by Alexandre Julliard Nov. 8, 2022
by Alexandre Julliard Nov. 8, 2022
Nov. 8, 2022
1
0
Zebediah Figura : vkd3d-shader/sm4: Use a flat array to store source types.
by Alexandre Julliard Nov. 8, 2022
by Alexandre Julliard Nov. 8, 2022
Nov. 8, 2022
1
0
Zebediah Figura : vkd3d-shader/sm4: Use a flat array to store destination types.
by Alexandre Julliard Nov. 8, 2022
by Alexandre Julliard Nov. 8, 2022
Nov. 8, 2022
1
0
Zebediah Figura : vkd3d-shader/spirv: Rename struct vkd3d_dxbc_compiler to struct spirv_compiler.
by Alexandre Julliard Nov. 8, 2022
by Alexandre Julliard Nov. 8, 2022
Nov. 8, 2022
1
0
Zebediah Figura : vkd3d-common: Always prefix debug output with "vkd3d".
by Alexandre Julliard Nov. 8, 2022
by Alexandre Julliard Nov. 8, 2022
Nov. 8, 2022
1
0
1
0
1
0