wine-commits@list.winehq.org
April 2022
- 2 participants
- 1024 discussions
Stefan Dösinger : wined3d: Invalidate framebuffer locations after setting up the renderpass.
by Alexandre Julliard April 25, 2022
by Alexandre Julliard April 25, 2022
April 25, 2022
1
0
Huw Davies : winecoreaudio: Pass a ptr to receive the stream in create_stream.
by Alexandre Julliard April 25, 2022
by Alexandre Julliard April 25, 2022
April 25, 2022
1
0
Huw Davies : winecoreaudio: Use UINT64 handles to represent the stream.
by Alexandre Julliard April 25, 2022
by Alexandre Julliard April 25, 2022
April 25, 2022
1
0
Huw Davies : winecoreaudio: Limit Wow64 buffer allocations to 32-bit addresses.
by Alexandre Julliard April 25, 2022
by Alexandre Julliard April 25, 2022
April 25, 2022
1
0
Rémi Bernon : windows.gaming.input: Implement ForceFeedbackMotor stub runtimeclass.
by Alexandre Julliard April 25, 2022
by Alexandre Julliard April 25, 2022
April 25, 2022
1
0
Rémi Bernon : windows.gaming.input: Implement IForceFeedbackMotor_(get|put)_MasterGain.
by Alexandre Julliard April 25, 2022
by Alexandre Julliard April 25, 2022
April 25, 2022
1
0
Huw Davies : winemac: Use ULongToPtr() to cast format ids to void ptrs.
by Alexandre Julliard April 25, 2022
by Alexandre Julliard April 25, 2022
April 25, 2022
1
0
Jinoh Kang : include: Add definition for IShellItemImageFactory.
by Alexandre Julliard April 25, 2022
by Alexandre Julliard April 25, 2022
April 25, 2022
1
0
Stefan Dösinger : wined3d: Don't explicitly clear the draw location before starting a renderpass.
by Alexandre Julliard April 25, 2022
by Alexandre Julliard April 25, 2022
April 25, 2022
1
0
Rémi Bernon : dinput/tests: Remove unreliable IAsyncOperation_boolean checks.
by Alexandre Julliard April 25, 2022
by Alexandre Julliard April 25, 2022
April 25, 2022
1
0