Nikolay Sivov : secur32: Use 64-bit integer to store session pointer.
by Alexandre Julliard May 27, 2022
by Alexandre Julliard May 27, 2022
May 27, 2022
1
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Nikolay Sivov : secur32: Simplify parameters structure of credentials allocation call.
by Alexandre Julliard May 27, 2022
by Alexandre Julliard May 27, 2022
May 27, 2022
1
0
Nikolay Sivov : d3d11: Always initialize out shader pointer in CreateDomainShader().
by Alexandre Julliard May 27, 2022
by Alexandre Julliard May 27, 2022
May 27, 2022
1
0
Gabriel Ivăncescu : mshtml: Handle empty strings in heap_strndupWtoU.
by Alexandre Julliard May 27, 2022
by Alexandre Julliard May 27, 2022
May 27, 2022
1
0
Gabriel Ivăncescu : mshtml: Handle empty status text when processing the response.
by Alexandre Julliard May 27, 2022
by Alexandre Julliard May 27, 2022
May 27, 2022
1
0
Jacek Caban : winemac: Don't use snprintfW in macdrv_GetKeyNameText.
by Alexandre Julliard May 27, 2022
by Alexandre Julliard May 27, 2022
May 27, 2022
1
0
Ziqing Hui : d2d1/tests: Test registering effect multiple times with different binding.
by Alexandre Julliard May 27, 2022
by Alexandre Julliard May 27, 2022
May 27, 2022
1
0
Ziqing Hui : d2d1/tests: Test effect property if register effect multiple times with different xml.
by Alexandre Julliard May 27, 2022
by Alexandre Julliard May 27, 2022
May 27, 2022
1
0
Nikolay Sivov : d3d11: Always initialize out shader pointer in CreateGeometryShaderWithStreamOutput().
by Alexandre Julliard May 27, 2022
by Alexandre Julliard May 27, 2022
May 27, 2022
1
0
Nikolay Sivov : d3d11: Always initialize out shader pointer in CreateGeometryShader().
by Alexandre Julliard May 27, 2022
by Alexandre Julliard May 27, 2022
May 27, 2022
1
0