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May 25, 2022
1
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Nikolay Sivov : d2d1/effect: Store shader id itself, not a pointer to it.
by Alexandre Julliard May 25, 2022
by Alexandre Julliard May 25, 2022
May 25, 2022
1
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Ziqing Hui : d2d1: Implement ID2D1EffectContext_IsShaderLoaded().
by Alexandre Julliard May 25, 2022
by Alexandre Julliard May 25, 2022
May 25, 2022
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May 25, 2022
1
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May 25, 2022
1
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Rémi Bernon : qasf: Create and open a WMReader in the ASF Reader filter.
by Alexandre Julliard May 25, 2022
by Alexandre Julliard May 25, 2022
May 25, 2022
1
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1
0
1
0
1
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