Matteo Bruni : vkd3d-shader/hlsl: Handle over/underflow when parsing integer literals.
by Alexandre Julliard May 12, 2022
by Alexandre Julliard May 12, 2022
May 12, 2022
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Andrey Gusev : include: Add more D3D12_ROOT_SIGNATURE_FLAGS enums.
by Alexandre Julliard May 12, 2022
by Alexandre Julliard May 12, 2022
May 12, 2022
1
0
Anton Baskanov : quartz/tests: Add tests for MPEG audio decoder sample timestamps.
by Alexandre Julliard May 11, 2022
by Alexandre Julliard May 11, 2022
May 11, 2022
1
0
Anton Baskanov : winegstreamer: Set sample timestamps in MPEG audio decoder.
by Alexandre Julliard May 11, 2022
by Alexandre Julliard May 11, 2022
May 11, 2022
1
0
1
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Martin Storsjö : ntdll: Fix a typo in a log message for arm unwind data.
by Alexandre Julliard May 11, 2022
by Alexandre Julliard May 11, 2022
May 11, 2022
1
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Rémi Bernon : windows.gaming.input: Use case insensitive compare when looking for devices.
by Alexandre Julliard May 11, 2022
by Alexandre Julliard May 11, 2022
May 11, 2022
1
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Brendan Shanks : ntdll/tests: Fix thread test failure on Windows.
by Alexandre Julliard May 11, 2022
by Alexandre Julliard May 11, 2022
May 11, 2022
1
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Anton Baskanov : winegstreamer: Add IMpegAudioDecoder stub to MPEG audio decoder.
by Alexandre Julliard May 11, 2022
by Alexandre Julliard May 11, 2022
May 11, 2022
1
0
May 11, 2022
1
0