Piotr Caban : d3dx10: Don't ignore HRESULT parameter in D3DX10CreateTextureFromMemory.
by Alexandre Julliard June 15, 2022
by Alexandre Julliard June 15, 2022
June 15, 2022
1
0
Jacek Caban : win32u: Move process default layout handling from user32.
by Alexandre Julliard June 15, 2022
by Alexandre Julliard June 15, 2022
June 15, 2022
1
0
Jacek Caban : win32u: Move WM_NCHITTEST implementation from user32.
by Alexandre Julliard June 15, 2022
by Alexandre Julliard June 15, 2022
June 15, 2022
1
0
Jacek Caban : win32u: Move WM_NCRBUTTONDOWN implementation from user32.
by Alexandre Julliard June 15, 2022
by Alexandre Julliard June 15, 2022
June 15, 2022
1
0
Jacek Caban : win32u: Use NtUserCallHwnd for NtUserSetForegroundWindow.
by Alexandre Julliard June 15, 2022
by Alexandre Julliard June 15, 2022
June 15, 2022
1
0
Piotr Caban : d3dx10: Exit early on volume textures in D3DX10CreateTextureFromMemory.
by Alexandre Julliard June 15, 2022
by Alexandre Julliard June 15, 2022
June 15, 2022
1
0
Nikolay Sivov : d3d11/tests: Add some tests for IDXGIResource support.
by Alexandre Julliard June 15, 2022
by Alexandre Julliard June 15, 2022
June 15, 2022
1
0
Nikolay Sivov : d3d11: Always use dxgi resource private store for 1D and 2D textures.
by Alexandre Julliard June 15, 2022
by Alexandre Julliard June 15, 2022
June 15, 2022
1
0
Nikolay Sivov : d3d11: Create dxgi resource object for 3D textures.
by Alexandre Julliard June 15, 2022
by Alexandre Julliard June 15, 2022
June 15, 2022
1
0
Nikolay Sivov : d3d11: Create dxgi resource objects for buffers.
by Alexandre Julliard June 15, 2022
by Alexandre Julliard June 15, 2022
June 15, 2022
1
0