Zebediah Figura : tests/shader_runner: Create the render pass and framebuffer in vulkan_runner_draw().
by Alexandre Julliard June 9, 2022
by Alexandre Julliard June 9, 2022
June 9, 2022
1
0
Zebediah Figura : tests/shader_runner: Make the render target into a resource.
by Alexandre Julliard June 9, 2022
by Alexandre Julliard June 9, 2022
June 9, 2022
1
0
Zebediah Figura : tests/shader_runner: Allow creating UAV resources.
by Alexandre Julliard June 9, 2022
by Alexandre Julliard June 9, 2022
June 9, 2022
1
0
Giovanni Mascellani : tests: Test how matrix types interact with semantics.
by Alexandre Julliard June 9, 2022
by Alexandre Julliard June 9, 2022
June 9, 2022
1
0
Connor McAdams : include: Add UI Automation Control Type ID definitions.
by Alexandre Julliard June 8, 2022
by Alexandre Julliard June 8, 2022
June 8, 2022
1
0
Rémi Bernon : windows.gaming.input: Implement stub IGamepad2 interface.
by Alexandre Julliard June 8, 2022
by Alexandre Julliard June 8, 2022
June 8, 2022
1
0
Zebediah Figura : wined3d: Cap the maximum reported VRAM, not the current reported VRAM.
by Alexandre Julliard June 8, 2022
by Alexandre Julliard June 8, 2022
June 8, 2022
1
0
Connor McAdams : uiautomationcore/tests: Skip UiaProviderFromIAccessible tests on Win10v1507.
by Alexandre Julliard June 8, 2022
by Alexandre Julliard June 8, 2022
June 8, 2022
1
0
Connor McAdams : uiautomationcore: Use WindowFromAccessibleObject to get HWND in UiaProviderFromIAccessible.
by Alexandre Julliard June 8, 2022
by Alexandre Julliard June 8, 2022
June 8, 2022
1
0
Connor McAdams : uiautomationcore/tests: Store test IAccessible data in structures.
by Alexandre Julliard June 8, 2022
by Alexandre Julliard June 8, 2022
June 8, 2022
1
0