Paul Gofman : ntdll: Support SOCK_RAW / IPPROTO_ICMP fallback over SOCK_DGRAM.
by Alexandre Julliard July 18, 2022
by Alexandre Julliard July 18, 2022
July 18, 2022
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July 18, 2022
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Francisco Casas : vkd3d-shader/hlsl: Introduce function to clean up hlsl_derefs.
by Alexandre Julliard July 18, 2022
by Alexandre Julliard July 18, 2022
July 18, 2022
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Francisco Casas : vkd3d-shader/hlsl: Pass field to add_record_load() via index.
by Alexandre Julliard July 18, 2022
by Alexandre Julliard July 18, 2022
July 18, 2022
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Francisco Casas : vkd3d-shader/hlsl: Handle errors in recursive calls in hlsl_type_clone().
by Alexandre Julliard July 18, 2022
by Alexandre Julliard July 18, 2022
July 18, 2022
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Zebediah Figura : vkd3d-shader/hlsl: Store the struct fields as an array.
by Alexandre Julliard July 18, 2022
by Alexandre Julliard July 18, 2022
July 18, 2022
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