wine-commits@list.winehq.org
August 2022
- 1 participants
- 596 discussions
Francisco Casas : vkd3d-shader/hlsl: Use proper dimensions on Sample method offset parameter.
by Alexandre Julliard Aug. 23, 2022
by Alexandre Julliard Aug. 23, 2022
Aug. 23, 2022
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Zebediah Figura : vkd3d-shader/hlsl: Parse the SampleLevel method.
by Alexandre Julliard Aug. 23, 2022
by Alexandre Julliard Aug. 23, 2022
Aug. 23, 2022
1
0
Francisco Casas : vkd3d-shader/hlsl: Check for non-static object references.
by Alexandre Julliard Aug. 23, 2022
by Alexandre Julliard Aug. 23, 2022
Aug. 23, 2022
1
0
Francisco Casas : vkd3d-shader/hlsl: Invalidate components more precisely in copy propagation.
by Alexandre Julliard Aug. 23, 2022
by Alexandre Julliard Aug. 23, 2022
Aug. 23, 2022
1
0
Francisco Casas : vkd3d-shader/hlsl: Support initialization of implicit size arrays.
by Alexandre Julliard Aug. 23, 2022
by Alexandre Julliard Aug. 23, 2022
Aug. 23, 2022
1
0
Francisco Casas : vkd3d-shader/hlsl: Set objects' register size back to 0.
by Alexandre Julliard Aug. 23, 2022
by Alexandre Julliard Aug. 23, 2022
Aug. 23, 2022
1
0
Francisco Casas : vkd3d-shader/hlsl: Replace register offsets with index paths in copy propagation.
by Alexandre Julliard Aug. 23, 2022
by Alexandre Julliard Aug. 23, 2022
Aug. 23, 2022
1
0
1
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Francisco Casas : vkd3d-shader/hlsl: Skip implicit conversion if types are equal.
by Alexandre Julliard Aug. 23, 2022
by Alexandre Julliard Aug. 23, 2022
Aug. 23, 2022
1
0
Francisco Casas : vkd3d-shader/hlsl: Emit a fixme on complex resource load object derefs.
by Alexandre Julliard Aug. 23, 2022
by Alexandre Julliard Aug. 23, 2022
Aug. 23, 2022
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0