wine-commits@list.winehq.org
January 2023
- 1 participants
- 467 discussions
Conor McCarthy : vkd3d-shader/sm4: Store parsed instructions in an array.
by Alexandre Julliard Jan. 25, 2023
by Alexandre Julliard Jan. 25, 2023
Jan. 25, 2023
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Conor McCarthy : vkd3d-shader/trace: Use the instruction array interface in vkd3d_dxbc_binary_to_text().
by Alexandre Julliard Jan. 25, 2023
by Alexandre Julliard Jan. 25, 2023
Jan. 25, 2023
1
0
Conor McCarthy : vkd3d-shader/glsl: Use the instruction array interface in vkd3d_glsl_generator_generate().
by Alexandre Julliard Jan. 25, 2023
by Alexandre Julliard Jan. 25, 2023
Jan. 25, 2023
1
0
Conor McCarthy : vkd3d-shader/sm4: Use the instruction array interface in compile_dxbc_tpf().
by Alexandre Julliard Jan. 25, 2023
by Alexandre Julliard Jan. 25, 2023
Jan. 25, 2023
1
0
Conor McCarthy : vkd3d-shader: Initialise the instruction array in vkd3d_shader_parser_init().
by Alexandre Julliard Jan. 25, 2023
by Alexandre Julliard Jan. 25, 2023
Jan. 25, 2023
1
0
Conor McCarthy : vkd3d-shader/sm1: Store parsed instructions in an array.
by Alexandre Julliard Jan. 25, 2023
by Alexandre Julliard Jan. 25, 2023
Jan. 25, 2023
1
0
Zebediah Figura : vkd3d-shader/hlsl: Apply copy propagation to swizzled loads.
by Alexandre Julliard Jan. 25, 2023
by Alexandre Julliard Jan. 25, 2023
Jan. 25, 2023
1
0
Zebediah Figura : vkd3d-shader/hlsl: Synthesize the swizzle and replace the instruction inside of copy_propagation_compute_replacement().
by Alexandre Julliard Jan. 25, 2023
by Alexandre Julliard Jan. 25, 2023
Jan. 25, 2023
1
0
Zebediah Figura : vkd3d-shader/hlsl: Add some swizzle manipulation definitions.
by Alexandre Julliard Jan. 25, 2023
by Alexandre Julliard Jan. 25, 2023
Jan. 25, 2023
1
0
Francisco Casas : tests: Test offset argument for the texture Load() method.
by Alexandre Julliard Jan. 25, 2023
by Alexandre Julliard Jan. 25, 2023
Jan. 25, 2023
1
0