wine-commits@list.winehq.org
November 2023
- 1 participants
- 989 discussions
Zebediah Figura : wined3d: Do not use atomics to update the resource bind count.
by Alexandre Julliard Nov. 10, 2023
by Alexandre Julliard Nov. 10, 2023
Nov. 10, 2023
1
0
Eric Pouech : msvcrt/tests: Add tests about allocation of environment entries.
by Alexandre Julliard Nov. 10, 2023
by Alexandre Julliard Nov. 10, 2023
Nov. 10, 2023
1
0
Eric Pouech : msvcrt: Use msvcrt heap for allocating envionment data.
by Alexandre Julliard Nov. 10, 2023
by Alexandre Julliard Nov. 10, 2023
Nov. 10, 2023
1
0
Zebediah Figura : wined3d: Invalidate all sampler slots to which a texture is bound in texture_resource_unload().
by Alexandre Julliard Nov. 10, 2023
by Alexandre Julliard Nov. 10, 2023
Nov. 10, 2023
1
0
Zebediah Figura : wined3d: Remove the no longer used "sampler" field of struct wined3d_texture.
by Alexandre Julliard Nov. 10, 2023
by Alexandre Julliard Nov. 10, 2023
Nov. 10, 2023
1
0
Zebediah Figura : wined3d: Introduce a texture_binding_might_invalidate_ps() helper.
by Alexandre Julliard Nov. 10, 2023
by Alexandre Julliard Nov. 10, 2023
Nov. 10, 2023
1
0
Zebediah Figura : wined3d: Check the wined3d resource type and usage instead of the GL target in texture_binding_might_invalidate_ps().
by Alexandre Julliard Nov. 10, 2023
by Alexandre Julliard Nov. 10, 2023
Nov. 10, 2023
1
0
Nov. 10, 2023
1
0
Nov. 10, 2023
1
0
Nov. 10, 2023
1
0