wine-commits@list.winehq.org
December 2023
- 1 participants
- 418 discussions
Zebediah Figura : tests: Use struct vkd3d_shader_scan_signature_info to retrieve the VS input signature.
by Alexandre Julliard Dec. 14, 2023
by Alexandre Julliard Dec. 14, 2023
Dec. 14, 2023
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Zebediah Figura : tests: Avoid using "SV_Position" as a name for the vertex shader input.
by Alexandre Julliard Dec. 14, 2023
by Alexandre Julliard Dec. 14, 2023
Dec. 14, 2023
1
0
Zebediah Figura : vkd3d-shader: Allow compiling d3d bytecode to SPIR-V.
by Alexandre Julliard Dec. 14, 2023
by Alexandre Julliard Dec. 14, 2023
Dec. 14, 2023
1
0
Zebediah Figura : vkd3d-shader: Do not scan the shader in vkd3d_shader_parser_compile() for assembly targets.
by Alexandre Julliard Dec. 14, 2023
by Alexandre Julliard Dec. 14, 2023
Dec. 14, 2023
1
0
Conor McCarthy : tests/shader-runner: Check for int64 support in the Vulkan runner.
by Alexandre Julliard Dec. 14, 2023
by Alexandre Julliard Dec. 14, 2023
Dec. 14, 2023
1
0
Conor McCarthy : tests/shader-runner: Check for float64 support in the Vulkan runner.
by Alexandre Julliard Dec. 14, 2023
by Alexandre Julliard Dec. 14, 2023
Dec. 14, 2023
1
0
Conor McCarthy : tests/shader-runner: Check for float64 support in the d3d11 runner.
by Alexandre Julliard Dec. 14, 2023
by Alexandre Julliard Dec. 14, 2023
Dec. 14, 2023
1
0
Conor McCarthy : vkd3d: Write Vulkan descriptors in a worker thread.
by Alexandre Julliard Dec. 14, 2023
by Alexandre Julliard Dec. 14, 2023
Dec. 14, 2023
1
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Conor McCarthy : vkd3d: Co-locate all descriptor-related members.
by Alexandre Julliard Dec. 14, 2023
by Alexandre Julliard Dec. 14, 2023
Dec. 14, 2023
1
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Conor McCarthy : vkd3d: Rename the device mutex to pipeline_cache_mutex.
by Alexandre Julliard Dec. 14, 2023
by Alexandre Julliard Dec. 14, 2023
Dec. 14, 2023
1
0