wine-commits@list.winehq.org
February 2023
- 1 participants
- 599 discussions
Francisco Casas : vkd3d-shader/hlsl: Keep an hlsl_reg for each register set in hlsl_ir_var.
by Alexandre Julliard Feb. 22, 2023
by Alexandre Julliard Feb. 22, 2023
Feb. 22, 2023
1
0
Francisco Casas : vkd3d-shader/hlsl: Leave offset empty for array and struct derefs.
by Alexandre Julliard Feb. 22, 2023
by Alexandre Julliard Feb. 22, 2023
Feb. 22, 2023
1
0
Francisco Casas : vkd3d-shader/hlsl: Allocate objects according to register set.
by Alexandre Julliard Feb. 22, 2023
by Alexandre Julliard Feb. 22, 2023
Feb. 22, 2023
1
0
Francisco Casas : vkd3d-shader/hlsl: Store the type's register size for each register set.
by Alexandre Julliard Feb. 22, 2023
by Alexandre Julliard Feb. 22, 2023
Feb. 22, 2023
1
0
Zebediah Figura : vkd3d-shader/hlsl: Parse the tex2D() intrinsic.
by Alexandre Julliard Feb. 22, 2023
by Alexandre Julliard Feb. 22, 2023
Feb. 22, 2023
1
0
Francisco Casas : vkd3d-shader/hlsl: Obtain extern resources as a separate array in SM4.
by Alexandre Julliard Feb. 22, 2023
by Alexandre Julliard Feb. 22, 2023
Feb. 22, 2023
1
0
Zebediah Figura : vkd3d-shader/hlsl: Parse the tex3D() intrinsic.
by Alexandre Julliard Feb. 22, 2023
by Alexandre Julliard Feb. 22, 2023
Feb. 22, 2023
1
0
Francisco Casas : vkd3d-shader/hlsl: Avoid segfault on missing sampler.
by Alexandre Julliard Feb. 22, 2023
by Alexandre Julliard Feb. 22, 2023
Feb. 22, 2023
1
0
Max Figura : wined3d: Move the WINED3D_RS_ZVISIBLE stub to wined3d_device_apply_stateblock.
by Alexandre Julliard Feb. 21, 2023
by Alexandre Julliard Feb. 21, 2023
Feb. 21, 2023
1
0
Max Figura : wined3d: Move the WINED3D_RS_SUBPIXEL stub to wined3d_device_apply_stateblock.
by Alexandre Julliard Feb. 21, 2023
by Alexandre Julliard Feb. 21, 2023
Feb. 21, 2023
1
0