wine-commits@list.winehq.org
March 2023
- 1 participants
- 910 discussions
Zebediah Figura : dxgi: Call wined3d_swapchain_state_set_fullscreen in d3d12_swapchain_init.
by Alexandre Julliard March 10, 2023
by Alexandre Julliard March 10, 2023
March 10, 2023
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Stefan Dösinger : dxgi: Unlock the wined3d mutex after storing the new target.
by Alexandre Julliard March 10, 2023
by Alexandre Julliard March 10, 2023
March 10, 2023
1
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Stefan Dösinger : dxgi: Catch nested SetFullscreenState invocations.
by Alexandre Julliard March 10, 2023
by Alexandre Julliard March 10, 2023
March 10, 2023
1
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Alexandre Julliard : gitlab: Add workaround for more strict git ownership check.
by Alexandre Julliard March 10, 2023
by Alexandre Julliard March 10, 2023
March 10, 2023
1
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Alexandre Julliard : make_makefiles: Die when the git command fails.
by Alexandre Julliard March 10, 2023
by Alexandre Julliard March 10, 2023
March 10, 2023
1
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Long Junyu : packaging/android: Use correct strip when cross building.
by Alexandre Julliard March 10, 2023
by Alexandre Julliard March 10, 2023
March 10, 2023
1
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Zebediah Figura : tests/shader_runner: Use the global test_options structure.
by Alexandre Julliard March 10, 2023
by Alexandre Julliard March 10, 2023
March 10, 2023
1
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Giovanni Mascellani : tests: Collect D3D12 test options in a dedicated structure.
by Alexandre Julliard March 10, 2023
by Alexandre Julliard March 10, 2023
March 10, 2023
1
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Giovanni Mascellani : tests: Initialize shader_runner fields after having zeroed the struct.
by Alexandre Julliard March 10, 2023
by Alexandre Julliard March 10, 2023
March 10, 2023
1
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March 9, 2023
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