May 8, 2023
1
0
Francisco Casas : vkd3d-shader/hlsl: Write sampler declarations in SM1.
by Alexandre Julliard May 8, 2023
by Alexandre Julliard May 8, 2023
May 8, 2023
1
0
Francisco Casas : vkd3d-shader/hlsl: Support resource arrays when writting SM4.
by Alexandre Julliard May 8, 2023
by Alexandre Julliard May 8, 2023
May 8, 2023
1
0
1
0
Francisco Casas : vkd3d-shader/hlsl: Track object components usage and allocate registers accordingly.
by Alexandre Julliard May 8, 2023
by Alexandre Julliard May 8, 2023
May 8, 2023
1
0
Francisco Casas : vkd3d-shader/hlsl: Skip object components when creating input/output copies.
by Alexandre Julliard May 8, 2023
by Alexandre Julliard May 8, 2023
May 8, 2023
1
0
Francisco Casas : vkd3d-shader/hlsl: Add fixme for uniform copies for objects within structs.
by Alexandre Julliard May 8, 2023
by Alexandre Julliard May 8, 2023
May 8, 2023
1
0
Francisco Casas : tests: Add additional texture array register reservation tests.
by Alexandre Julliard May 8, 2023
by Alexandre Julliard May 8, 2023
May 8, 2023
1
0
Conor McCarthy : vkd3d: Create smaller UAV-only descriptor pools in the allocator if Vulkan-backed heaps are enabled.
by Alexandre Julliard May 8, 2023
by Alexandre Julliard May 8, 2023
May 8, 2023
1
0
Francisco Casas : vkd3d-shader/hlsl: Support multiple-register variables in object regsets.
by Alexandre Julliard May 8, 2023
by Alexandre Julliard May 8, 2023
May 8, 2023
1
0