Ziqing Hui : winegstreamer: Implement wg_parser_stream_get_codec_format.
by Alexandre Julliard May 1, 2023
by Alexandre Julliard May 1, 2023
May 1, 2023
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Paul Gofman : win32u: Partially implement NtUserDisplayConfigGetDeviceInfo(DISPLAYCONFIG_DEVICE_INFO_GET_TARGET_PREFERRED_MODE).
by Alexandre Julliard May 1, 2023
by Alexandre Julliard May 1, 2023
May 1, 2023
1
0
Francisco Casas : vkd3d-shader/hlsl: Handle possibly different types in input semantic var load.
by Alexandre Julliard May 1, 2023
by Alexandre Julliard May 1, 2023
May 1, 2023
1
0
Francisco Casas : vkd3d-shader/hlsl: Consider duplicated input semantic types equivalent in SM1.
by Alexandre Julliard May 1, 2023
by Alexandre Julliard May 1, 2023
May 1, 2023
1
0
Francisco Casas : vkd3d-shader/hlsl: Support semantics for array types.
by Alexandre Julliard May 1, 2023
by Alexandre Julliard May 1, 2023
May 1, 2023
1
0
Francisco Casas : vkd3d-shader/hlsl: Error out when a semantic is used with incompatible types.
by Alexandre Julliard May 1, 2023
by Alexandre Julliard May 1, 2023
May 1, 2023
1
0
Francisco Casas : vkd3d-shader/hlsl: Error out when an output semantic is used more than once.
by Alexandre Julliard May 1, 2023
by Alexandre Julliard May 1, 2023
May 1, 2023
1
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Francisco Casas : vkd3d-shader/hlsl: Don't create semantic vars more than once.
by Alexandre Julliard May 1, 2023
by Alexandre Julliard May 1, 2023
May 1, 2023
1
0
Francisco Casas : vkd3d-shader/hlsl: Move get_array_size() and get_array_type() to hlsl.c.
by Alexandre Julliard May 1, 2023
by Alexandre Julliard May 1, 2023
May 1, 2023
1
0
1
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