Rémi Bernon : server: Use hardware message category when checking filter.
by Alexandre Julliard June 12, 2023
by Alexandre Julliard June 12, 2023
June 12, 2023
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Alexandre Julliard : include: Remove redundant __WINE_USE_MSVCRT checks.
by Alexandre Julliard June 12, 2023
by Alexandre Julliard June 12, 2023
June 12, 2023
1
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Alex Henrie : windows.media.speech: Fix memory leak on error path in session_worker_thread_cb (scan-build).
by Alexandre Julliard June 12, 2023
by Alexandre Julliard June 12, 2023
June 12, 2023
1
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Rémi Bernon : server: Pass the message code to get_hardware_msg_bit.
by Alexandre Julliard June 12, 2023
by Alexandre Julliard June 12, 2023
June 12, 2023
1
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Zebediah Figura : vkd3d-shader/spirv: Retrieve input sysvals from the signature for geometry shaders as well.
by Alexandre Julliard June 12, 2023
by Alexandre Julliard June 12, 2023
June 12, 2023
1
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June 12, 2023
1
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Etaash Mathamsetty : ntdll: Allow RtlAllocateHeap to crash with invalid handle.
by Alexandre Julliard June 12, 2023
by Alexandre Julliard June 12, 2023
June 12, 2023
1
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Nikolay Sivov : vkd3d-shader/hlsl: Handle static constants in array size expressions.
by Alexandre Julliard June 12, 2023
by Alexandre Julliard June 12, 2023
June 12, 2023
1
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Nikolay Sivov : tests: Add a test for array size expressions using static constants.
by Alexandre Julliard June 12, 2023
by Alexandre Julliard June 12, 2023
June 12, 2023
1
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Nikolay Sivov : vkd3d-shader/hlsl: Store static initialization instructions in a block.
by Alexandre Julliard June 12, 2023
by Alexandre Julliard June 12, 2023
June 12, 2023
1
0