Conor McCarthy : vkd3d: Return a null handle from GetGPUDescriptorHandleForHeapStart() for non-shader-visible heaps.
by Alexandre Julliard July 20, 2023
by Alexandre Julliard July 20, 2023
July 20, 2023
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Conor McCarthy : vkd3d: Do not create Vulkan descriptor sets for non-shader-visible heaps.
by Alexandre Julliard July 20, 2023
by Alexandre Julliard July 20, 2023
July 20, 2023
1
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Conor McCarthy : vkd3d: Enable Vulkan-backed heaps for each heap instead of per device.
by Alexandre Julliard July 20, 2023
by Alexandre Julliard July 20, 2023
July 20, 2023
1
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Conor McCarthy : tests: Test GetGPUDescriptorHandleForHeapStart() on a non-shader-visible heap.
by Alexandre Julliard July 20, 2023
by Alexandre Julliard July 20, 2023
July 20, 2023
1
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Zebediah Figura : vkd3d-shader/hlsl: Use a hlsl_block to build replacement instructions in lower_int_division().
by Alexandre Julliard July 20, 2023
by Alexandre Julliard July 20, 2023
July 20, 2023
1
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Zebediah Figura : vkd3d-shader/hlsl: Return a hlsl_block from the "declaration" and "struct_declaration" rules.
by Alexandre Julliard July 20, 2023
by Alexandre Julliard July 20, 2023
July 20, 2023
1
0
Zebediah Figura : vkd3d-shader/hlsl: Return a hlsl_block from the "declaration_statement" rule.
by Alexandre Julliard July 20, 2023
by Alexandre Julliard July 20, 2023
July 20, 2023
1
0
Zebediah Figura : vkd3d-shader/hlsl: Return a hlsl_block from the "primary_expr" rule.
by Alexandre Julliard July 20, 2023
by Alexandre Julliard July 20, 2023
July 20, 2023
1
0
July 20, 2023
1
0
Conor McCarthy : vkd3d-shader/dxil: Emit the shader instructions.
by Alexandre Julliard July 20, 2023
by Alexandre Julliard July 20, 2023
July 20, 2023
1
0