wine-commits@list.winehq.org
August 2023
- 1 participants
- 667 discussions
Nikolay Sivov : vkd3d-shader/hlsl: Allow 'const' modifier without initializer in the global scope.
by Alexandre Julliard Aug. 15, 2023
by Alexandre Julliard Aug. 15, 2023
Aug. 15, 2023
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Zebediah Figura : vkd3d-shader/hlsl: Pass an hlsl_block pointer to prepend_input_copy().
by Alexandre Julliard Aug. 15, 2023
by Alexandre Julliard Aug. 15, 2023
Aug. 15, 2023
1
0
Aug. 15, 2023
1
0
Zebediah Figura : vkd3d-shader/hlsl: Pass an hlsl_block pointer to prepend_uniform_copy().
by Alexandre Julliard Aug. 15, 2023
by Alexandre Julliard Aug. 15, 2023
Aug. 15, 2023
1
0
Zebediah Figura : vkd3d-shader/hlsl: Pass an hlsl_block pointer to append_output_copy().
by Alexandre Julliard Aug. 15, 2023
by Alexandre Julliard Aug. 15, 2023
Aug. 15, 2023
1
0
Paul Gofman : winex11.drv: Fix buffer allocation size in import_xdnd_selection().
by Alexandre Julliard Aug. 15, 2023
by Alexandre Julliard Aug. 15, 2023
Aug. 15, 2023
1
0
Francisco Casas : vkd3d-shader/d3dbc: Use the bind count instead of the allocation size in d3dbc.c.
by Alexandre Julliard Aug. 15, 2023
by Alexandre Julliard Aug. 15, 2023
Aug. 15, 2023
1
0
Francisco Casas : vkd3d-shader/hlsl: Sort synthetic separated samplers first for SM4.
by Alexandre Julliard Aug. 15, 2023
by Alexandre Julliard Aug. 15, 2023
Aug. 15, 2023
1
0
Francisco Casas : vkd3d-shader/hlsl: Simplify computation of allocation size.
by Alexandre Julliard Aug. 15, 2023
by Alexandre Julliard Aug. 15, 2023
Aug. 15, 2023
1
0
Francisco Casas : vkd3d-shader/tpf: Put the actual bind count in the RDEF table.
by Alexandre Julliard Aug. 15, 2023
by Alexandre Julliard Aug. 15, 2023
Aug. 15, 2023
1
0