wine-commits@list.winehq.org
August 2023
- 1 participants
- 667 discussions
Zebediah Figura : wined3d: Allocate GPU BOs for discard maps on deferred contexts.
by Alexandre Julliard Aug. 10, 2023
by Alexandre Julliard Aug. 10, 2023
Aug. 10, 2023
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Zebediah Figura : wined3d: Store the map pointer in the wined3d_deferred_upload structure.
by Alexandre Julliard Aug. 10, 2023
by Alexandre Julliard Aug. 10, 2023
Aug. 10, 2023
1
0
Nikolay Sivov : d3d11/tests: Fix typos in a test cleanup (Coverity).
by Alexandre Julliard Aug. 10, 2023
by Alexandre Julliard Aug. 10, 2023
Aug. 10, 2023
1
0
Jeff Smith : d3drm/tests: Use compare_uint() in compare_float() instead of abs().
by Alexandre Julliard Aug. 10, 2023
by Alexandre Julliard Aug. 10, 2023
Aug. 10, 2023
1
0
Jeff Smith : d3d8/tests: Use compare_uint() in compare_float() instead of abs().
by Alexandre Julliard Aug. 10, 2023
by Alexandre Julliard Aug. 10, 2023
Aug. 10, 2023
1
0
Jeff Smith : d3d9/tests: Use compare_uint() in compare_float() instead of abs().
by Alexandre Julliard Aug. 10, 2023
by Alexandre Julliard Aug. 10, 2023
Aug. 10, 2023
1
0
Jeff Smith : d3d11/tests: Use compare_uint() in compare_float() instead of abs().
by Alexandre Julliard Aug. 10, 2023
by Alexandre Julliard Aug. 10, 2023
Aug. 10, 2023
1
0
Jeff Smith : d3d10core/tests: Use compare_uint() in compare_float() instead of abs().
by Alexandre Julliard Aug. 10, 2023
by Alexandre Julliard Aug. 10, 2023
Aug. 10, 2023
1
0
Zebediah Figura : wined3d: Release push constant buffers in wined3d_device_uninit_3d().
by Alexandre Julliard Aug. 10, 2023
by Alexandre Julliard Aug. 10, 2023
Aug. 10, 2023
1
0
Aug. 10, 2023
1
0