wine-commits@list.winehq.org
September 2023
- 1 participants
- 920 discussions
Nikolay Sivov : vkd3d-shader/hlsl: Add constant folding for the ternary operator.
by Alexandre Julliard Sept. 22, 2023
by Alexandre Julliard Sept. 22, 2023
Sept. 22, 2023
1
0
Giovanni Mascellani : vkd3d-shader/hlsl: Correctly fold casts from float.
by Alexandre Julliard Sept. 22, 2023
by Alexandre Julliard Sept. 22, 2023
Sept. 22, 2023
1
0
Giovanni Mascellani : vkd3d-shader/hlsl: Correctly fold casts from double.
by Alexandre Julliard Sept. 22, 2023
by Alexandre Julliard Sept. 22, 2023
Sept. 22, 2023
1
0
Giovanni Mascellani : vkd3d-shader/ir: Validate register types.
by Alexandre Julliard Sept. 22, 2023
by Alexandre Julliard Sept. 22, 2023
Sept. 22, 2023
1
0
Giovanni Mascellani : vkd3d-shader/ir: Validate source parameters.
by Alexandre Julliard Sept. 22, 2023
by Alexandre Julliard Sept. 22, 2023
Sept. 22, 2023
1
0
Giovanni Mascellani : vkd3d-shader/ir: Validate destination parameters.
by Alexandre Julliard Sept. 22, 2023
by Alexandre Julliard Sept. 22, 2023
Sept. 22, 2023
1
0
Nikolay Sivov : vkd3d-shader/hlsl: Use conditional moves for arithmetic operators instead of branching.
by Alexandre Julliard Sept. 22, 2023
by Alexandre Julliard Sept. 22, 2023
Sept. 22, 2023
1
0
Giovanni Mascellani : vkd3d-shader: Embed the parsing location in vkd3d_shader_instruction.
by Alexandre Julliard Sept. 22, 2023
by Alexandre Julliard Sept. 22, 2023
Sept. 22, 2023
1
0
Giovanni Mascellani : vkd3d-shader/ir: Validate instruction handlers.
by Alexandre Julliard Sept. 22, 2023
by Alexandre Julliard Sept. 22, 2023
Sept. 22, 2023
1
0
Giovanni Mascellani : vkd3d-shader/ir: Introduce a boilerplate to validate the generated IR.
by Alexandre Julliard Sept. 22, 2023
by Alexandre Julliard Sept. 22, 2023
Sept. 22, 2023
1
0