wine-commits@list.winehq.org
September 2023
- 1 participants
- 920 discussions
Gabriel Ivăncescu : mshtml: Traverse and unlink SelectElements using the dispex.
by Alexandre Julliard Sept. 15, 2023
by Alexandre Julliard Sept. 15, 2023
Sept. 15, 2023
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Gabriel Ivăncescu : mshtml: Traverse and unlink OptionElements using the dispex.
by Alexandre Julliard Sept. 15, 2023
by Alexandre Julliard Sept. 15, 2023
Sept. 15, 2023
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Sept. 15, 2023
1
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Matteo Bruni : wined3d: Don't skip ARB fragment program selection when fog state is dirty.
by Alexandre Julliard Sept. 15, 2023
by Alexandre Julliard Sept. 15, 2023
Sept. 15, 2023
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Matteo Bruni : wined3d: Skip acquiring a context for an offscreen resource in texture2d_read_from_framebuffer().
by Alexandre Julliard Sept. 15, 2023
by Alexandre Julliard Sept. 15, 2023
Sept. 15, 2023
1
0
Matteo Bruni : wined3d: Don't setup FBO and draw buffers in wined3d_context_gl_apply_blit_state().
by Alexandre Julliard Sept. 15, 2023
by Alexandre Julliard Sept. 15, 2023
Sept. 15, 2023
1
0
Matteo Bruni : wined3d: Handle depth textures in texture2d_read_from_framebuffer().
by Alexandre Julliard Sept. 15, 2023
by Alexandre Julliard Sept. 15, 2023
Sept. 15, 2023
1
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Matteo Bruni : wined3d: Rename wined3d_context_gl_apply_fbo_state_blit() function.
by Alexandre Julliard Sept. 15, 2023
by Alexandre Julliard Sept. 15, 2023
Sept. 15, 2023
1
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Matteo Bruni : wined3d: Don't call wined3d_texture_load() from wined3d_context_gl_apply_blit_state().
by Alexandre Julliard Sept. 15, 2023
by Alexandre Julliard Sept. 15, 2023
Sept. 15, 2023
1
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Matteo Bruni : wined3d: Don't force going through a texture when downloading from renderbuffers.
by Alexandre Julliard Sept. 15, 2023
by Alexandre Julliard Sept. 15, 2023
Sept. 15, 2023
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0