wine-commits@list.winehq.org
January 2024
- 1 participants
- 711 discussions
Henri Verbeet : vkd3d-shader/ir: Store the block count in struct vsir_program.
by Alexandre Julliard Jan. 23, 2024
by Alexandre Julliard Jan. 23, 2024
Jan. 23, 2024
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Henri Verbeet : vkd3d-shader/ir: Store block names in struct vsir_program.
by Alexandre Julliard Jan. 23, 2024
by Alexandre Julliard Jan. 23, 2024
Jan. 23, 2024
1
0
Henri Verbeet : vkd3d: Use debugstr_hresult() in vkd3d_join_thread().
by Alexandre Julliard Jan. 23, 2024
by Alexandre Julliard Jan. 23, 2024
Jan. 23, 2024
1
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Conor McCarthy : vkd3d-shader/dxil: Use strcmp() to find function names.
by Alexandre Julliard Jan. 23, 2024
by Alexandre Julliard Jan. 23, 2024
Jan. 23, 2024
1
0
Zebediah Figura : vkd3d-shader/hlsl: Always cast to bool in if() statements.
by Alexandre Julliard Jan. 23, 2024
by Alexandre Julliard Jan. 23, 2024
Jan. 23, 2024
1
0
Jan. 23, 2024
1
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Conor McCarthy : vkd3d-shader/ir: Refactor return code checking in vkd3d_shader_normalise().
by Alexandre Julliard Jan. 23, 2024
by Alexandre Julliard Jan. 23, 2024
Jan. 23, 2024
1
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Conor McCarthy : vkd3d-shader/dxil: Use strcmp() to find the handle type.
by Alexandre Julliard Jan. 23, 2024
by Alexandre Julliard Jan. 23, 2024
Jan. 23, 2024
1
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Conor McCarthy : vkd3d-shader/dxil: Use strcmp() to check the entry point name.
by Alexandre Julliard Jan. 23, 2024
by Alexandre Julliard Jan. 23, 2024
Jan. 23, 2024
1
0
Zebediah Figura : vkd3d-shader/hlsl: Validate the condition data type for loops as well.
by Alexandre Julliard Jan. 23, 2024
by Alexandre Julliard Jan. 23, 2024
Jan. 23, 2024
1
0