wine-commits@list.winehq.org
January 2024
- 1 participants
- 711 discussions
Giovanni Mascellani : tests: Test using SV_RenderTargetArrayIndex in the vertex shader.
by Alexandre Julliard Jan. 22, 2024
by Alexandre Julliard Jan. 22, 2024
Jan. 22, 2024
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Giovanni Mascellani : vkd3d-shader/tpf: Support SV_RenderTargetArrayIndex in pixel and vertex shaders.
by Alexandre Julliard Jan. 22, 2024
by Alexandre Julliard Jan. 22, 2024
Jan. 22, 2024
1
0
Giovanni Mascellani : vkd3d-shader/tpf: Support SV_InstanceID in vertex shaders.
by Alexandre Julliard Jan. 22, 2024
by Alexandre Julliard Jan. 22, 2024
Jan. 22, 2024
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0
Giovanni Mascellani : vkd3d-shader/tpf: Support SV_ViewportArrayIndex in pixel and vertex shaders.
by Alexandre Julliard Jan. 22, 2024
by Alexandre Julliard Jan. 22, 2024
Jan. 22, 2024
1
0
Giovanni Mascellani : tests: Compile HLSL shaders at runtime in test_ps_layer().
by Alexandre Julliard Jan. 22, 2024
by Alexandre Julliard Jan. 22, 2024
Jan. 22, 2024
1
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Henri Verbeet : vkd3d-shader/ir: Store the shader version in struct vsir_program.
by Alexandre Julliard Jan. 22, 2024
by Alexandre Julliard Jan. 22, 2024
Jan. 22, 2024
1
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Henri Verbeet : vkd3d-shader/ir: Store the SSA register count in struct vsir_program.
by Alexandre Julliard Jan. 22, 2024
by Alexandre Julliard Jan. 22, 2024
Jan. 22, 2024
1
0
Henri Verbeet : vkd3d-shader/ir: Store the temporary register count in struct vsir_program.
by Alexandre Julliard Jan. 22, 2024
by Alexandre Julliard Jan. 22, 2024
Jan. 22, 2024
1
0
Henri Verbeet : vkd3d: Use debugstr_hresult() in vkd3d_wait_for_gpu_fence().
by Alexandre Julliard Jan. 22, 2024
by Alexandre Julliard Jan. 22, 2024
Jan. 22, 2024
1
0
Henri Verbeet : vkd3d: Use debugstr_hresult() in d3d12_command_list_copy_incompatible_texture_region().
by Alexandre Julliard Jan. 22, 2024
by Alexandre Julliard Jan. 22, 2024
Jan. 22, 2024
1
0