wine-commits@list.winehq.org
December 2024
- 1 participants
- 192 discussions
[Git][wine/vkd3d][master] 6 commits: vkd3d-shader/ir: Disallow array signature elements for normalisation levels < SM6.
by Henri Verbeet (@hverbeet) Dec. 19, 2024
by Henri Verbeet (@hverbeet) Dec. 19, 2024
Dec. 19, 2024
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[Git][wine/vkd3d][master] 2 commits: tests/shader_runner: Add a "mesa<23.3" tag.
by Henri Verbeet (@hverbeet) Dec. 19, 2024
by Henri Verbeet (@hverbeet) Dec. 19, 2024
Dec. 19, 2024
1
0
[Git][wine/vkd3d][master] tests/shader_runner: Ignore the "backcompat" option for shader model 5.1+.
by Henri Verbeet (@hverbeet) Dec. 19, 2024
by Henri Verbeet (@hverbeet) Dec. 19, 2024
Dec. 19, 2024
1
0
[Git][wine/wine][master] include: Add methods arguments annotations for DirectWrite types.
by Alexandre Julliard (@julliard) Dec. 18, 2024
by Alexandre Julliard (@julliard) Dec. 18, 2024
Dec. 18, 2024
1
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[Git][wine/wine][master] d3dx9_36/tests: Fix logging of expected bytes in check_vertex_components. (ASan).
by Alexandre Julliard (@julliard) Dec. 18, 2024
by Alexandre Julliard (@julliard) Dec. 18, 2024
Dec. 18, 2024
1
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[Git][wine/wine][master] crypt32: Avoid stack-use-after-scope in CSignedEncodeMsg_GetParam (ASan).
by Alexandre Julliard (@julliard) Dec. 18, 2024
by Alexandre Julliard (@julliard) Dec. 18, 2024
Dec. 18, 2024
1
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[Git][wine/wine][master] windowscodecs: Fix a typo in interface name.
by Alexandre Julliard (@julliard) Dec. 18, 2024
by Alexandre Julliard (@julliard) Dec. 18, 2024
Dec. 18, 2024
1
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[Git][wine/vkd3d][master] 6 commits: vkd3d-shader: Explicitly translate between d3dbc and vsir register types.
by Henri Verbeet (@hverbeet) Dec. 18, 2024
by Henri Verbeet (@hverbeet) Dec. 18, 2024
Dec. 18, 2024
1
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[Git][wine/vkd3d][master] 4 commits: vkd3d-shader/spirv: Correctly implement DTOF.
by Henri Verbeet (@hverbeet) Dec. 18, 2024
by Henri Verbeet (@hverbeet) Dec. 18, 2024
Dec. 18, 2024
1
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[Git][wine/vkd3d][master] 4 commits: vkd3d-shader/hlsl: Lower sample lods for SM1.
by Henri Verbeet (@hverbeet) Dec. 18, 2024
by Henri Verbeet (@hverbeet) Dec. 18, 2024
Dec. 18, 2024
1
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[Git][wine/vkd3d][master] 2 commits: tests/hlsl: Add GatherCmp() tests.
by Henri Verbeet (@hverbeet) Dec. 18, 2024
by Henri Verbeet (@hverbeet) Dec. 18, 2024
Dec. 18, 2024
1
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[Git][wine/vkd3d][master] 3 commits: tests/hlsl: Add tests for the EvaluateAttribute*() intrinsics.
by Henri Verbeet (@hverbeet) Dec. 18, 2024
by Henri Verbeet (@hverbeet) Dec. 18, 2024
Dec. 18, 2024
1
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[Git][wine/wine][master] winex11: Use NtUserReleaseDC() with hdc.
by Alexandre Julliard (@julliard) Dec. 17, 2024
by Alexandre Julliard (@julliard) Dec. 17, 2024
Dec. 17, 2024
1
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[Git][wine/wine][master] ntdll: Align heap virtual allocations to a multiple of the page size.
by Alexandre Julliard (@julliard) Dec. 17, 2024
by Alexandre Julliard (@julliard) Dec. 17, 2024
Dec. 17, 2024
1
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[Git][wine/wine][master] msxml3: Correct looping of Document Element node map.
by Alexandre Julliard (@julliard) Dec. 17, 2024
by Alexandre Julliard (@julliard) Dec. 17, 2024
Dec. 17, 2024
1
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[Git][wine/wine][master] server: Avoid crash when handle table is allocated but not yet filled.
by Alexandre Julliard (@julliard) Dec. 17, 2024
by Alexandre Julliard (@julliard) Dec. 17, 2024
Dec. 17, 2024
1
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[Git][wine/wine][master] Revert "wined3d: Use bindless textures for GLSL shaders if possible.".
by Alexandre Julliard (@julliard) Dec. 17, 2024
by Alexandre Julliard (@julliard) Dec. 17, 2024
Dec. 17, 2024
1
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[Git][wine/wine][master] wined3d: Add nop state entries for states now invalidated on the client side.
by Alexandre Julliard (@julliard) Dec. 17, 2024
by Alexandre Julliard (@julliard) Dec. 17, 2024
Dec. 17, 2024
1
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[Git][wine/wine][master] 6 commits: windowscodecs/tests: Added some tests for Exif and Gps IFDs embedded in App1 blob.
by Alexandre Julliard (@julliard) Dec. 17, 2024
by Alexandre Julliard (@julliard) Dec. 17, 2024
Dec. 17, 2024
1
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[Git][wine/vkd3d][master] 2 commits: vkd3d-shader/ir: Remove a redundant assignment.
by Henri Verbeet (@hverbeet) Dec. 17, 2024
by Henri Verbeet (@hverbeet) Dec. 17, 2024
Dec. 17, 2024
1
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[Git][wine/vkd3d][master] 2 commits: vkd3d-shader/d3dbc: Separate writing the comment bytecode from write_sm1_uniforms().
by Henri Verbeet (@hverbeet) Dec. 17, 2024
by Henri Verbeet (@hverbeet) Dec. 17, 2024
Dec. 17, 2024
1
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[Git][wine/vkd3d][master] 6 commits: vkd3d-shader/ir: Represent information about I/O registers with a table.
by Henri Verbeet (@hverbeet) Dec. 17, 2024
by Henri Verbeet (@hverbeet) Dec. 17, 2024
Dec. 17, 2024
1
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[Git][wine/vkd3d][master] 4 commits: tests/shader_runner: Record HLSL todo/fail state for each shader model.
by Henri Verbeet (@hverbeet) Dec. 17, 2024
by Henri Verbeet (@hverbeet) Dec. 17, 2024
Dec. 17, 2024
1
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[Git][wine/wine][master] gdiplus: GdipPathAddRectangle should close the path.
by Alexandre Julliard (@julliard) Dec. 16, 2024
by Alexandre Julliard (@julliard) Dec. 16, 2024
Dec. 16, 2024
1
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[Git][wine/wine][master] kernelbase: Don't try to print the path in the FIXME in GetTempPath2.
by Alexandre Julliard (@julliard) Dec. 16, 2024
by Alexandre Julliard (@julliard) Dec. 16, 2024
Dec. 16, 2024
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