wine-commits@list.winehq.org
April 2024
- 1 participants
- 590 discussions
Conor McCarthy : vkd3d-shader/spirv: Ensure the data register is UINT in spirv_compiler_emit_store_tgsm().
by Alexandre Julliard April 9, 2024
by Alexandre Julliard April 9, 2024
April 9, 2024
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April 9, 2024
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Zebediah Figura : vkd3d-shader/hlsl: Add SM5.1 shader target strings.
by Alexandre Julliard April 9, 2024
by Alexandre Julliard April 9, 2024
April 9, 2024
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Zebediah Figura : vkd3d-shader/hlsl: Use hlsl_version_ge() when checking for unbounded arrays.
by Alexandre Julliard April 9, 2024
by Alexandre Julliard April 9, 2024
April 9, 2024
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Zebediah Figura : vkd3d-shader/hlsl: Move shader version helpers to hlsl.h.
by Alexandre Julliard April 9, 2024
by Alexandre Julliard April 9, 2024
April 9, 2024
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April 9, 2024
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Conor McCarthy : vkd3d-shader/ir: Materialise SSAs to temps before lowering switch instructions.
by Alexandre Julliard April 9, 2024
by Alexandre Julliard April 9, 2024
April 9, 2024
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Conor McCarthy : vkd3d-shader/spirv: Bitcast if necessary in spirv_compiler_emit_store_dst_components().
by Alexandre Julliard April 9, 2024
by Alexandre Julliard April 9, 2024
April 9, 2024
1
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Conor McCarthy : vkd3d-shader/ir: Convert SSAs to temps only if the block of origin does not dominate all uses.
by Alexandre Julliard April 9, 2024
by Alexandre Julliard April 9, 2024
April 9, 2024
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Conor McCarthy : vkd3d-shader/ir: Materialise phis to temps in the incoming blocks.
by Alexandre Julliard April 9, 2024
by Alexandre Julliard April 9, 2024
April 9, 2024
1
0