Conor McCarthy : tests/d3d12: Ensure stream output BufferFilledSizeLocation is always valid.
by Alexandre Julliard May 22, 2024
by Alexandre Julliard May 22, 2024
May 22, 2024
1
0
Conor McCarthy : tests/d3d12: Do not test 3D depth textures in test_get_copyable_footprints().
by Alexandre Julliard May 22, 2024
by Alexandre Julliard May 22, 2024
May 22, 2024
1
0
Conor McCarthy : tests/d3d12: Set the descriptor heaps for the draw call in test_graphics_uav_counters().
by Alexandre Julliard May 22, 2024
by Alexandre Julliard May 22, 2024
May 22, 2024
1
0
Conor McCarthy : tests/d3d12: Test format D32_FLOAT_S8X24_UINT in test_get_copyable_footprints().
by Alexandre Julliard May 22, 2024
by Alexandre Julliard May 22, 2024
May 22, 2024
1
0
Conor McCarthy : tests/d3d12: Do not clear UAVs via a structured view.
by Alexandre Julliard May 22, 2024
by Alexandre Julliard May 22, 2024
May 22, 2024
1
0
Conor McCarthy : tests/d3d12: Check the correct depth/stencil plane format and alignment in test_get_copyable_footprints().
by Alexandre Julliard May 22, 2024
by Alexandre Julliard May 22, 2024
May 22, 2024
1
0
Conor McCarthy : tests/d3d12: Do not test a typed UAV in test_atomic_instructions().
by Alexandre Julliard May 22, 2024
by Alexandre Julliard May 22, 2024
May 22, 2024
1
0
Alexandros Frantzis : server: Fix handling of KEYEVENTF_UNICODE inputs with a non-zero vkey.
by Alexandre Julliard May 22, 2024
by Alexandre Julliard May 22, 2024
May 22, 2024
1
0
Rémi Bernon : server: Pass the adjusted vkey to send_hook_ll_message.
by Alexandre Julliard May 22, 2024
by Alexandre Julliard May 22, 2024
May 22, 2024
1
0
Anton Baskanov : quartz: Use the correct stride when calculating image size in AVIDec.
by Alexandre Julliard May 22, 2024
by Alexandre Julliard May 22, 2024
May 22, 2024
1
0