May 14, 2024
1
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May 14, 2024
1
0
May 14, 2024
1
0
Conor McCarthy : vkd3d-shader/dxil: Implement DX intrinsic WaveReadLaneFirst.
by Alexandre Julliard May 14, 2024
by Alexandre Julliard May 14, 2024
May 14, 2024
1
0
Conor McCarthy : vkd3d-shader/spirv: Implement the WAVE_READ_LANE_FIRST instruction.
by Alexandre Julliard May 14, 2024
by Alexandre Julliard May 14, 2024
May 14, 2024
1
0
Conor McCarthy : tests/hlsl: Clear the RTV before the WaveReadLaneFirst() test.
by Alexandre Julliard May 14, 2024
by Alexandre Julliard May 14, 2024
May 14, 2024
1
0
Conor McCarthy : vkd3d-shader/spirv: Implement the WAVE_READ_LANE_AT instruction.
by Alexandre Julliard May 14, 2024
by Alexandre Julliard May 14, 2024
May 14, 2024
1
0
Conor McCarthy : vkd3d-shader/dxil: Implement DX intrinsic WaveReadLaneAt.
by Alexandre Julliard May 14, 2024
by Alexandre Julliard May 14, 2024
May 14, 2024
1
0
Conor McCarthy : tests/hlsl: Add a test for WaveReadLaneAt() with a non-uniform index.
by Alexandre Julliard May 14, 2024
by Alexandre Julliard May 14, 2024
May 14, 2024
1
0
Paul Gofman : opengl32: Prefer formats with depth if unspecified in wglChoosePixelFormat().
by Alexandre Julliard May 14, 2024
by Alexandre Julliard May 14, 2024
May 14, 2024
1
0