1
0
Alex Henrie : shell32: Add SHAssocEnumHandlersForProtocolByApplication stub.
by Alexandre Julliard May 2, 2024
by Alexandre Julliard May 2, 2024
May 2, 2024
1
0
Conor McCarthy : vkd3d-shader/spirv: Handle the WAVE_ANY_TRUE instruction.
by Alexandre Julliard May 2, 2024
by Alexandre Julliard May 2, 2024
May 2, 2024
1
0
Conor McCarthy : vkd3d-shader/dxil: Implement DX intrinsic WaveAnyTrue.
by Alexandre Julliard May 2, 2024
by Alexandre Julliard May 2, 2024
May 2, 2024
1
0
Conor McCarthy : vkd3d-shader/spirv: Handle the WAVE_ALL_TRUE instruction.
by Alexandre Julliard May 2, 2024
by Alexandre Julliard May 2, 2024
May 2, 2024
1
0
Conor McCarthy : vkd3d-shader/dxil: Implement DX intrinsic WaveAllTrue.
by Alexandre Julliard May 2, 2024
by Alexandre Julliard May 2, 2024
May 2, 2024
1
0
Conor McCarthy : vkd3d-shader/spirv: Handle the WAVE_ACTIVE_ALL_EQUAL instruction.
by Alexandre Julliard May 2, 2024
by Alexandre Julliard May 2, 2024
May 2, 2024
1
0
Conor McCarthy : vkd3d-shader/dxil: Implement DX intrinsic WaveActiveAllEqual.
by Alexandre Julliard May 2, 2024
by Alexandre Julliard May 2, 2024
May 2, 2024
1
0
Conor McCarthy : vkd3d-shader/spirv: Handle the WAVELANEINDEX register.
by Alexandre Julliard May 2, 2024
by Alexandre Julliard May 2, 2024
May 2, 2024
1
0
Conor McCarthy : tests/shader-runner: Skip shader model 6.0 tests if the device does not support them.
by Alexandre Julliard May 2, 2024
by Alexandre Julliard May 2, 2024
May 2, 2024
1
0