Rémi Bernon : winex11: Use the surface bitmap directly in UpdateLayeredWindow.
by Alexandre Julliard June 5, 2024
by Alexandre Julliard June 5, 2024
June 5, 2024
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Rémi Bernon : winemac: Use the surface bitmap directly in UpdateLayeredWindow.
by Alexandre Julliard June 5, 2024
by Alexandre Julliard June 5, 2024
June 5, 2024
1
0
Rémi Bernon : winemac: Always clear UpdateLayeredWindow target rectangle.
by Alexandre Julliard June 5, 2024
by Alexandre Julliard June 5, 2024
June 5, 2024
1
0
Elizabeth Figura : wined3d: Default diffuse to 1.0 in the vertex shader.
by Alexandre Julliard June 5, 2024
by Alexandre Julliard June 5, 2024
June 5, 2024
1
0
Rémi Bernon : wineandroid: Always clear UpdateLayeredWindow target rectangle.
by Alexandre Julliard June 5, 2024
by Alexandre Julliard June 5, 2024
June 5, 2024
1
0
Rémi Bernon : wineandroid: Use the surface bitmap directly in UpdateLayeredWindow.
by Alexandre Julliard June 5, 2024
by Alexandre Julliard June 5, 2024
June 5, 2024
1
0
Elizabeth Figura : wined3d: Just check the vertex declaration for texcoord usage.
by Alexandre Julliard June 5, 2024
by Alexandre Julliard June 5, 2024
June 5, 2024
1
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Elizabeth Figura : wined3d: Just check the vertex declaration for normal usage.
by Alexandre Julliard June 5, 2024
by Alexandre Julliard June 5, 2024
June 5, 2024
1
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Elizabeth Figura : wined3d: Just check the vertex declaration for colour usage.
by Alexandre Julliard June 5, 2024
by Alexandre Julliard June 5, 2024
June 5, 2024
1
0
Elizabeth Figura : wined3d: Invalidate the vertex shader when WINED3D_FFP_PSIZE is toggled.
by Alexandre Julliard June 5, 2024
by Alexandre Julliard June 5, 2024
June 5, 2024
1
0