Elizabeth Figura : wined3d: Feed WINED3D_RS_AMBIENT through a push constant buffer.
by Alexandre Julliard July 12, 2024
by Alexandre Julliard July 12, 2024
July 12, 2024
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Elizabeth Figura : wined3d: Reorder light application in wined3d_device_apply_stateblock().
by Alexandre Julliard July 12, 2024
by Alexandre Julliard July 12, 2024
July 12, 2024
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Elizabeth Figura : wined3d: Feed the FFP color key through a push constant buffer.
by Alexandre Julliard July 12, 2024
by Alexandre Julliard July 12, 2024
July 12, 2024
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Elizabeth Figura : wined3d: Feed the fragment part of WINED3D_RS_SPECULARENABLE through a push constant buffer.
by Alexandre Julliard July 12, 2024
by Alexandre Julliard July 12, 2024
July 12, 2024
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Hans Leidekker : odbc32: Set parent functions before creating the environment handle.
by Alexandre Julliard July 12, 2024
by Alexandre Julliard July 12, 2024
July 12, 2024
1
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Elizabeth Figura : wined3d: Destroy the push constant buffers on device reset.
by Alexandre Julliard July 12, 2024
by Alexandre Julliard July 12, 2024
July 12, 2024
1
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Hans Leidekker : odbc32: Accept SQL_FETCH_NEXT in SQLDataSources/Drivers() if the key has not been opened.
by Alexandre Julliard July 12, 2024
by Alexandre Julliard July 12, 2024
July 12, 2024
1
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Hans Leidekker : odbc32: Use SQLSetConnectAttrW() instead of SQLSetConnectAttr() if possible.
by Alexandre Julliard July 12, 2024
by Alexandre Julliard July 12, 2024
July 12, 2024
1
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Hans Leidekker : odbc32: Use SQLFreeHandle() instead of SQLFreeEnv/Connect().
by Alexandre Julliard July 12, 2024
by Alexandre Julliard July 12, 2024
July 12, 2024
1
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Hans Leidekker : odbc32: Factor out helpers to create driver environment and connection handles.
by Alexandre Julliard July 12, 2024
by Alexandre Julliard July 12, 2024
July 12, 2024
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