Giovanni Mascellani : vkd3d: Do not synchronize with the tessellation shader stages if they're not enabled.
by Alexandre Julliard July 8, 2024
by Alexandre Julliard July 8, 2024
July 8, 2024
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Giovanni Mascellani : tests: Check that depth/stencil formats are supported before using them.
by Alexandre Julliard July 8, 2024
by Alexandre Julliard July 8, 2024
July 8, 2024
1
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Giovanni Mascellani : tests: Skip sampling cube textures on Qualcomm.
by Alexandre Julliard July 8, 2024
by Alexandre Julliard July 8, 2024
July 8, 2024
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Giovanni Mascellani : tests: Transition resources to PIXEL_SHADER_RESOURCE in test_sample_c_lz().
by Alexandre Julliard July 8, 2024
by Alexandre Julliard July 8, 2024
July 8, 2024
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Nikolay Sivov : vkd3d-shader/hlsl: Do not crash on initialization of a redefined variable.
by Alexandre Julliard July 8, 2024
by Alexandre Julliard July 8, 2024
July 8, 2024
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Nikolay Sivov : vkd3d-shader/hlsl: Set default values for annotations variables.
by Alexandre Julliard July 8, 2024
by Alexandre Julliard July 8, 2024
July 8, 2024
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Nikolay Sivov : vkd3d-shader/fx: Write annotations for fx_4+ profiles.
by Alexandre Julliard July 8, 2024
by Alexandre Julliard July 8, 2024
July 8, 2024
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Nikolay Sivov : vkd3d-shader/fx: Add missing fields for structure types on fx_5_0.
by Alexandre Julliard July 8, 2024
by Alexandre Julliard July 8, 2024
July 8, 2024
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Nikolay Sivov : vkd3d-shader/fx: Preserve parsing order of initializer components.
by Alexandre Julliard July 8, 2024
by Alexandre Julliard July 8, 2024
July 8, 2024
1
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Nikolay Sivov : vkd3d-shader/fx: Fix packed size for fx_4+ types.
by Alexandre Julliard July 8, 2024
by Alexandre Julliard July 8, 2024
July 8, 2024
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