wine-commits@list.winehq.org
October 2025
- 1 participants
- 323 discussions
[Git][wine/vkd3d][master] 6 commits: vkd3d-shader/msl: Implement VSIR_OP_UDIV_SIMPLE.
by Henri Verbeet (@hverbeet) Oct. 14, 2025
by Henri Verbeet (@hverbeet) Oct. 14, 2025
Oct. 14, 2025
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[Git][wine/vkd3d][master] vkd3d-shader/spirv: Handle VSIR_DATA_MIXED in spirv_get_type_id().
by Henri Verbeet (@hverbeet) Oct. 14, 2025
by Henri Verbeet (@hverbeet) Oct. 14, 2025
Oct. 14, 2025
1
0
[Git][wine/vkd3d][master] vkd3d-shader/hlsl: Remove the duplicate HLSL_IR_STRING_CONSTANT branch from...
by Henri Verbeet (@hverbeet) Oct. 14, 2025
by Henri Verbeet (@hverbeet) Oct. 14, 2025
Oct. 14, 2025
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[Git][wine/vkd3d][master] vkd3d-shader: Update the vsir_program_iterator_insert_before() comment.
by Henri Verbeet (@hverbeet) Oct. 14, 2025
by Henri Verbeet (@hverbeet) Oct. 14, 2025
Oct. 14, 2025
1
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[Git][wine/vkd3d][master] 7 commits: vkd3d-shader/ir: Introduce VSIR_OP_NEG to represent floating-point negation.
by Henri Verbeet (@hverbeet) Oct. 13, 2025
by Henri Verbeet (@hverbeet) Oct. 13, 2025
Oct. 13, 2025
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[Git][wine/vkd3d][master] tests/shader_runner: Use format names if available in trace_format_cap().
by Henri Verbeet (@hverbeet) Oct. 13, 2025
by Henri Verbeet (@hverbeet) Oct. 13, 2025
Oct. 13, 2025
1
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[Git][wine/vkd3d][master] 4 commits: vkd3d-shader/spirv: Do not handle division by zero for VSIR_OP_IDIV or VSIR_OP_IREM.
by Henri Verbeet (@hverbeet) Oct. 13, 2025
by Henri Verbeet (@hverbeet) Oct. 13, 2025
Oct. 13, 2025
1
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[Git][wine/vkd3d][master] 2 commits: vkd3d-shader/glsl: Wrap gl_GlobalInvocationID in an uvec4.
by Henri Verbeet (@hverbeet) Oct. 13, 2025
by Henri Verbeet (@hverbeet) Oct. 13, 2025
Oct. 13, 2025
1
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[Git][wine/vkd3d][master] 6 commits: vkd3d-shader/d3dbc: Create vsir descriptor information in the parser.
by Henri Verbeet (@hverbeet) Oct. 13, 2025
by Henri Verbeet (@hverbeet) Oct. 13, 2025
Oct. 13, 2025
1
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[Git][wine/wine][master] 3 commits: winex11: Move colormap ownership to x11drv_client_surface.
by Alexandre Julliard (@julliard) Oct. 10, 2025
by Alexandre Julliard (@julliard) Oct. 10, 2025
Oct. 10, 2025
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