[Git][wine/wine][master] 6 commits: win32u: Add a generic wglSwapBuffers implementation.
by Alexandre Julliard (@julliard) May 15, 2025
by Alexandre Julliard (@julliard) May 15, 2025
May 15, 2025
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[Git][wine/wine][master] po: Update Polish translation.
by Alexandre Julliard (@julliard) May 15, 2025
by Alexandre Julliard (@julliard) May 15, 2025
May 15, 2025
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[Git][wine/wine][master] krnl386: Set carry flag for unimplemented DPMI 0800h call (Physical Address Mapping).
by Alexandre Julliard (@julliard) May 15, 2025
by Alexandre Julliard (@julliard) May 15, 2025
May 15, 2025
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[Git][wine/wine][master] 5 commits: win32u: Use the driver_funcs interface for osmesa pixel formats.
by Alexandre Julliard (@julliard) May 15, 2025
by Alexandre Julliard (@julliard) May 15, 2025
May 15, 2025
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[Git][wine/vkd3d][master] 2 commits: build: Add the SPIR-V grammar JSON to the distribution.
by Henri Verbeet (@hverbeet) May 15, 2025
by Henri Verbeet (@hverbeet) May 15, 2025
May 15, 2025
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[Git][wine/vkd3d][master] 3 commits: tests: Expect success when creating resources in certain cases.
by Henri Verbeet (@hverbeet) May 15, 2025
by Henri Verbeet (@hverbeet) May 15, 2025
May 15, 2025
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[Git][wine/wine-staging][master] 3 commits: Updated vkd3d-latest patchset
by Alistair Leslie-Hughes (@alesliehughes) May 15, 2025
by Alistair Leslie-Hughes (@alesliehughes) May 15, 2025
May 15, 2025
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[Git][wine/wine][master] d2d1: Compile shaders on device creation instead of device context creation.
by Alexandre Julliard (@julliard) May 2, 2025
by Alexandre Julliard (@julliard) May 2, 2025
May 2, 2025
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[Git][wine/wine][master] dmsynth: Don't report an underrun when current equals write position.
by Alexandre Julliard (@julliard) May 1, 2025
by Alexandre Julliard (@julliard) May 1, 2025
May 1, 2025
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